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General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7042775" data-attributes="member: 82106"><p>I can't help feeling that a set of rules as clear as 4e's, though fairly with better explanations of the style of play envisaged and how the rules tied to it, would have made that fad 'stick' a lot more. D&D in the Red Box days had a rep as something completely obtuse that most people just couldn't 'get'. I'm sure the majority of people would never stick to RPGing regardless, but I think D&D could have kept a larger fraction of people interested if it had been easier to USE.</p><p></p><p></p><p></p><p>Well, I think in some sense there's too many of those possibilities. Having played around a lot with the elements of 4e, and the various things that could have been elements of 4e, I think there's actually 3 or 4 games worth in there. My main task with my own game is getting rid of stuff, not having to find more ideas. I have far far too many just riffing off what was in 4e. </p><p></p><p>Not that I disagree here in any blanket way. I just don't think any reasonable game could have extended ALL of those things. They all have huge potential. You can literally build a game around the disease track!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7042775, member: 82106"] I can't help feeling that a set of rules as clear as 4e's, though fairly with better explanations of the style of play envisaged and how the rules tied to it, would have made that fad 'stick' a lot more. D&D in the Red Box days had a rep as something completely obtuse that most people just couldn't 'get'. I'm sure the majority of people would never stick to RPGing regardless, but I think D&D could have kept a larger fraction of people interested if it had been easier to USE. Well, I think in some sense there's too many of those possibilities. Having played around a lot with the elements of 4e, and the various things that could have been elements of 4e, I think there's actually 3 or 4 games worth in there. My main task with my own game is getting rid of stuff, not having to find more ideas. I have far far too many just riffing off what was in 4e. Not that I disagree here in any blanket way. I just don't think any reasonable game could have extended ALL of those things. They all have huge potential. You can literally build a game around the disease track! [/QUOTE]
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Speculation about "the feelz" of D&D 4th Edition
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