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Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="Neonchameleon" data-source="post: 7042783" data-attributes="member: 87792"><p>Indeed. Which is why although I'd never play a slayer I'm delighted to see them. It gives the players who were historically being punished by being forced to take tactically rich characters that used a paradigm they didn't like choices that didn't punish them.</p><p></p><p></p><p></p><p>No it couldn't have been handled with a pre-build. A pre-build does absolutely nothing to keep the decision tree small <em>during play</em>. A Slayer's biggest choice is who to hit. Other than that it's "Do I keep or switch stances" and "do I use my Power Strike or do I save it?" All three are easy choices. A classic fighter needs to simultaneously pick their target out of however many, multiplying the options by (two at will powers plus however may remaining encounter and daily powers) and they need to decide this all at the same time. This leads to analysis paralysis among players prone to it far more than the slayer tree does.</p><p></p><p>And when you talk about "the real fighter" and only offering them a pre-build based entirely on choices you could have picked as options for your fighter if you couldn't find better ones you are outright saying that the choice should be a lesser one - i.e. punishing people for their preferences and saying that the only fun should be your fun.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 7042783, member: 87792"] Indeed. Which is why although I'd never play a slayer I'm delighted to see them. It gives the players who were historically being punished by being forced to take tactically rich characters that used a paradigm they didn't like choices that didn't punish them. No it couldn't have been handled with a pre-build. A pre-build does absolutely nothing to keep the decision tree small [I]during play[/I]. A Slayer's biggest choice is who to hit. Other than that it's "Do I keep or switch stances" and "do I use my Power Strike or do I save it?" All three are easy choices. A classic fighter needs to simultaneously pick their target out of however many, multiplying the options by (two at will powers plus however may remaining encounter and daily powers) and they need to decide this all at the same time. This leads to analysis paralysis among players prone to it far more than the slayer tree does. And when you talk about "the real fighter" and only offering them a pre-build based entirely on choices you could have picked as options for your fighter if you couldn't find better ones you are outright saying that the choice should be a lesser one - i.e. punishing people for their preferences and saying that the only fun should be your fun. [/QUOTE]
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