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General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="Neonchameleon" data-source="post: 7042791" data-attributes="member: 87792"><p>No. I'm saying that what you are asking for here is <em>almost impossible to balance</em>. I am saying that thanks to that silly feat the DPR optimisers used to play Essentials classes with powers like Rain of Blows because it used the static damage boosts from the Slayer with a multiattack power that was never designed to have the Slayer static damage.</p><p></p><p>Edit: I'm also saying that far more important than not wading through those powers in character generation is not wading through those powers <em>in play</em>. Making sure that we don't have players buried under more mechanical options than they are happy with and leading to analysis paralysis.</p><p></p><p></p><p></p><p>If you think I am saying that when the Slayer turned up the classic fighter should have been excised from the game I want to know where you got that idea. I'm saying anything but that. And I have already mentioned the Elementalist Sorcerer in this thread - a spellcaster that is at about the same level of complexity as the Slayer. Indeed I think I've said that it should have been in our hypothetical PHB4 rather than waiting until Heroes of the Elemental Chaos.</p><p></p><p>The game is big enough to have classic fighters <em>and</em> knights and slayers. It's big enough to have wizards <em>and</em> elementalists. However the insistence that people who want to play slayers and elementalists should be second class citizens with their classes being treated as inferior options I see as even more silly than the idea that only martial classes should be simple and only casters should be complex.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 7042791, member: 87792"] No. I'm saying that what you are asking for here is [I]almost impossible to balance[/I]. I am saying that thanks to that silly feat the DPR optimisers used to play Essentials classes with powers like Rain of Blows because it used the static damage boosts from the Slayer with a multiattack power that was never designed to have the Slayer static damage. Edit: I'm also saying that far more important than not wading through those powers in character generation is not wading through those powers [I]in play[/I]. Making sure that we don't have players buried under more mechanical options than they are happy with and leading to analysis paralysis. If you think I am saying that when the Slayer turned up the classic fighter should have been excised from the game I want to know where you got that idea. I'm saying anything but that. And I have already mentioned the Elementalist Sorcerer in this thread - a spellcaster that is at about the same level of complexity as the Slayer. Indeed I think I've said that it should have been in our hypothetical PHB4 rather than waiting until Heroes of the Elemental Chaos. The game is big enough to have classic fighters [I]and[/I] knights and slayers. It's big enough to have wizards [I]and[/I] elementalists. However the insistence that people who want to play slayers and elementalists should be second class citizens with their classes being treated as inferior options I see as even more silly than the idea that only martial classes should be simple and only casters should be complex. [/QUOTE]
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