Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 7042819" data-attributes="member: 87792"><p>Would you mind not implying I didn't mention those two. There are, however three points about them:</p><ol> <li data-xf-list-type="ol">They are made at a different time from deciding who to hit. Which is why I specifically said the largest choice not the only choice.</li> <li data-xf-list-type="ol">The other choices are binary - a choice of two options. Chosing between two things is easy.</li> <li data-xf-list-type="ol">There is a default in both choices meaning you barely need to think about it.</li> </ol><p>This means that it breaks the options down into bite-sized chunks where the <em>largest</em> choice is about who to attack.</p><p></p><p></p><p></p><p>In short what they did with the slayer.</p><p></p><p>But the way I suspect you want to force them to make that choice is to give them two at wills, an encounter power, and a daily, all of which are attack powers. This means that if there are three possible enemies on the board for a Slayer you've a choice between three options and two trivial ones. For a hypothetical Tony Vargas Slayer you need to choose your four options <em>at the same time as choosing who to hit</em>. That's twelve separate choices, many of which are superficially similar. Twelve separate options can send people well into the realms of analysis paralysis.</p><p></p><p>I have seen this repeatedly in play at my table. Where the experience of two players I know has been <em>utterly transformed</em> by giving them scouts, slayers, hunters, and elementalists over classic 4e characters.</p><p></p><p></p><p></p><p>How? How can the experience of a fighter get simpler in power selection than having the largest and most complex choice you make being who to hit?</p><p></p><p></p><p></p><p>I get it. You, [MENTION=996]Tony Vargas[/MENTION] do not like the Slayer. You do not want to play a Slayer. And you'd be bored playing a Slayer. So would I. <strong>This is why I do not play a slayer and am never going to.</strong> But please, for the love of the Raven Queen, <em>stop trying to claim that the character classes that transformed the experience of two players at my table when they had been playing 4e since launch are BadWrongFun and they should be taken away.</em></p><p></p><p></p><p></p><p>I get it. You, [MENTION=996]Tony Vargas[/MENTION], like 4e. So do I. And it meshes with how you think. It also meshes with how I think - and with the OODA loop. People, however, under-rate how much <em>different people respond to different things.</em> And I much prefer a broader game where I do not have 100% of it designed for my personal tastes because it allows more people to have more fun.</p><p></p><p></p><p></p><p>In short the idea is that the entire thing would be built for people that think like [MENTION=996]Tony Vargas[/MENTION], and people like [MENTION=996]Tony Vargas[/MENTION] would be able to skim all the best choices off the top rather than ever have to put up with people having fun with a class that wasn't built for them.</p><p></p><p> It would be tough to balance the MBA-enhancing stances with the full game and all it's little MBA-enhancing feats and items, and to balance that with the Slayer's basically OP fighter chassis and striker damage, including the double-dip-DEX-to-damage exploit. </p><p></p><p></p><p></p><p>Indeed. <em>It wouldn't have any compensation at all to make up for the missing versatility.</em> You are explicitly saying that here. And versatility is power as the 3.X wizard demonstrates beyond any shadow of a doubt. Therefore you are explicitly talking about punishing people by giving them a less versatile class that is no better at what it tries to do than a classic fighter (because you get to cherry-pick all its power).</p><p></p><p>Please stop trying to ensure that my friends have less fun playing 4e and characters that are intentionally less powerful just because you don't like the fact that they get toys that you don't like playing with.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 7042819, member: 87792"] Would you mind not implying I didn't mention those two. There are, however three points about them: [LIST=1] [*]They are made at a different time from deciding who to hit. Which is why I specifically said the largest choice not the only choice. [*]The other choices are binary - a choice of two options. Chosing between two things is easy. [*]There is a default in both choices meaning you barely need to think about it. [/LIST] This means that it breaks the options down into bite-sized chunks where the [I]largest[/I] choice is about who to attack. In short what they did with the slayer. But the way I suspect you want to force them to make that choice is to give them two at wills, an encounter power, and a daily, all of which are attack powers. This means that if there are three possible enemies on the board for a Slayer you've a choice between three options and two trivial ones. For a hypothetical Tony Vargas Slayer you need to choose your four options [I]at the same time as choosing who to hit[/I]. That's twelve separate choices, many of which are superficially similar. Twelve separate options can send people well into the realms of analysis paralysis. I have seen this repeatedly in play at my table. Where the experience of two players I know has been [I]utterly transformed[/I] by giving them scouts, slayers, hunters, and elementalists over classic 4e characters. How? How can the experience of a fighter get simpler in power selection than having the largest and most complex choice you make being who to hit? I get it. You, [MENTION=996]Tony Vargas[/MENTION] do not like the Slayer. You do not want to play a Slayer. And you'd be bored playing a Slayer. So would I. [B]This is why I do not play a slayer and am never going to.[/B] But please, for the love of the Raven Queen, [i]stop trying to claim that the character classes that transformed the experience of two players at my table when they had been playing 4e since launch are BadWrongFun and they should be taken away.[/i] I get it. You, [MENTION=996]Tony Vargas[/MENTION], like 4e. So do I. And it meshes with how you think. It also meshes with how I think - and with the OODA loop. People, however, under-rate how much [I]different people respond to different things.[/I] And I much prefer a broader game where I do not have 100% of it designed for my personal tastes because it allows more people to have more fun. In short the idea is that the entire thing would be built for people that think like [MENTION=996]Tony Vargas[/MENTION], and people like [MENTION=996]Tony Vargas[/MENTION] would be able to skim all the best choices off the top rather than ever have to put up with people having fun with a class that wasn't built for them. It would be tough to balance the MBA-enhancing stances with the full game and all it's little MBA-enhancing feats and items, and to balance that with the Slayer's basically OP fighter chassis and striker damage, including the double-dip-DEX-to-damage exploit. Indeed. [I]It wouldn't have any compensation at all to make up for the missing versatility.[/I] You are explicitly saying that here. And versatility is power as the 3.X wizard demonstrates beyond any shadow of a doubt. Therefore you are explicitly talking about punishing people by giving them a less versatile class that is no better at what it tries to do than a classic fighter (because you get to cherry-pick all its power). Please stop trying to ensure that my friends have less fun playing 4e and characters that are intentionally less powerful just because you don't like the fact that they get toys that you don't like playing with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
Top