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General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="doctorbadwolf" data-source="post: 7042894" data-attributes="member: 6704184"><p>It'd be trivially easy to balance the stances with encounter powers. </p><p></p><p>Restrict their benefits to basic attacks. Done. </p><p></p><p>I also don't think the e-classes need to be structured exactly the same as previous versions. They just should have been more compatible, and the class features could easily have come in at the same levels as the powers they replaced, to make mix-matching easier, and make the E classes more compatible. </p><p></p><p>Even having MBA-boosting stances and Daily powers would be fine, as long as the stances can only boost basic attacks or movement. </p><p></p><p>If they released a 4.5 right now, and it did something along the lines of the following, it would work fine:</p><p></p><p>*at level 1 you choose either at-wills or a class feature that boosts basic attacks, with options like the thief's tricks</p><p></p><p>*at levels where 4e gives you encounter powers, each class has a basic encounter power like Power Attack or Assassin's Strike, and classic 4e powers, so you fluidly choose multiple uses of Power attack, more dice for Assassin Strike, or a new classic power</p><p></p><p>*at levels where 4e gives daily powers, you choose daily powers or class features like stances. Stances only affect Basic Attacks. </p><p></p><p>*add more utility powers to the progression</p><p></p><p>*have class feature options that are appropriate to a given level that you can take instead of a new power. </p><p></p><p>I'd play the crap alutta that. And it'd be very easy to present some classes in essentials style for "simplicity".</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7042894, member: 6704184"] It'd be trivially easy to balance the stances with encounter powers. Restrict their benefits to basic attacks. Done. I also don't think the e-classes need to be structured exactly the same as previous versions. They just should have been more compatible, and the class features could easily have come in at the same levels as the powers they replaced, to make mix-matching easier, and make the E classes more compatible. Even having MBA-boosting stances and Daily powers would be fine, as long as the stances can only boost basic attacks or movement. If they released a 4.5 right now, and it did something along the lines of the following, it would work fine: *at level 1 you choose either at-wills or a class feature that boosts basic attacks, with options like the thief's tricks *at levels where 4e gives you encounter powers, each class has a basic encounter power like Power Attack or Assassin's Strike, and classic 4e powers, so you fluidly choose multiple uses of Power attack, more dice for Assassin Strike, or a new classic power *at levels where 4e gives daily powers, you choose daily powers or class features like stances. Stances only affect Basic Attacks. *add more utility powers to the progression *have class feature options that are appropriate to a given level that you can take instead of a new power. I'd play the crap alutta that. And it'd be very easy to present some classes in essentials style for "simplicity". [/QUOTE]
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