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General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7043163" data-attributes="member: 82106"><p>I think in 4e THE reason for making something a class feature is to wed it irrevocably to the class it is part of and make sure everyone (at least with the corresponding build) has that option. Its a reasonable approach, what makes a ranger a ranger is his fighting style, or beast companion. </p><p></p><p>I have this issue in my game, pretty much everything is a 'boon', so why not just make all your characters fighters for the various weapon proficiencies and damage die, and then acquire nothing but boons that make you a spell caster? There's little in the rules as it stands now that really stops you and since wizards have no unique class feature that is unpoachable there's no real compelling reason to start out as that class. Classes don't have power lists, they don't have MUCH! </p><p></p><p>So, this is an area I've been considering. I mean, I could just say that 'class boons' are off limits to anyone else, or make up some class features you can't get any other way (until of course someone has a good reason to want them, and then what? 4e had this issue too). </p><p></p><p>There's always a tension between wanting to be able to combine options in various ways and wanting to have class be a strong and meaningful concept with some mechanical heft. D&D has steadily moved away from exclusive class features, though 4e and, more so, 5e have stepped back some from 3e where your base class is ALMOST meaningless.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7043163, member: 82106"] I think in 4e THE reason for making something a class feature is to wed it irrevocably to the class it is part of and make sure everyone (at least with the corresponding build) has that option. Its a reasonable approach, what makes a ranger a ranger is his fighting style, or beast companion. I have this issue in my game, pretty much everything is a 'boon', so why not just make all your characters fighters for the various weapon proficiencies and damage die, and then acquire nothing but boons that make you a spell caster? There's little in the rules as it stands now that really stops you and since wizards have no unique class feature that is unpoachable there's no real compelling reason to start out as that class. Classes don't have power lists, they don't have MUCH! So, this is an area I've been considering. I mean, I could just say that 'class boons' are off limits to anyone else, or make up some class features you can't get any other way (until of course someone has a good reason to want them, and then what? 4e had this issue too). There's always a tension between wanting to be able to combine options in various ways and wanting to have class be a strong and meaningful concept with some mechanical heft. D&D has steadily moved away from exclusive class features, though 4e and, more so, 5e have stepped back some from 3e where your base class is ALMOST meaningless. [/QUOTE]
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Speculation about "the feelz" of D&D 4th Edition
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