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Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="MwaO" data-source="post: 7043196" data-attributes="member: 12749"><p>I'd do the following things to fix Slayer:</p><p>Make a power called "Fighter's Strike" - it is a basic attack, usable with either Str or Dex. Dex only with specific weapons. Melee or Ranged. Fighter's Combat Challenge is modified to only work with Fighter's Strike. It is a 1w+stat.</p><p></p><p>Slayers only gain Utility powers and Fighter's Strike. They do not gain other powers. Ever, even if they take Paragon Paths other than the Slayer's Paragon Path.</p><p></p><p>They may spend a feat to gain either an encounter power or daily power. With specific weapons, they may use Dex for melee powers.</p><p></p><p>They get Double Fighter's Strike as a class feature. They may make two Fighter's Strikes instead of one. It does not count as a basic attack when they do this.</p><p></p><p>Paragon Path gives a 'Weapon Specialization' option. Use a particular weapon, gain kensai-like benefits.</p><p></p><p>Done. Basically, they're similar to Rangers with Twin Strike, except they don't get the Daily or Encounter powers that Rangers do. They do get +stat twice to damage(ooh!) and can use a big weapon(double ooh!), but Quarry+encounter+daily powers is roughly equivalent. They're straightforward to run, they're optimizable with magic items, but limited in extent of optimization. </p><p></p><p>They've basically got the complexity of a Champion Fighter in 5e.</p></blockquote><p></p>
[QUOTE="MwaO, post: 7043196, member: 12749"] I'd do the following things to fix Slayer: Make a power called "Fighter's Strike" - it is a basic attack, usable with either Str or Dex. Dex only with specific weapons. Melee or Ranged. Fighter's Combat Challenge is modified to only work with Fighter's Strike. It is a 1w+stat. Slayers only gain Utility powers and Fighter's Strike. They do not gain other powers. Ever, even if they take Paragon Paths other than the Slayer's Paragon Path. They may spend a feat to gain either an encounter power or daily power. With specific weapons, they may use Dex for melee powers. They get Double Fighter's Strike as a class feature. They may make two Fighter's Strikes instead of one. It does not count as a basic attack when they do this. Paragon Path gives a 'Weapon Specialization' option. Use a particular weapon, gain kensai-like benefits. Done. Basically, they're similar to Rangers with Twin Strike, except they don't get the Daily or Encounter powers that Rangers do. They do get +stat twice to damage(ooh!) and can use a big weapon(double ooh!), but Quarry+encounter+daily powers is roughly equivalent. They're straightforward to run, they're optimizable with magic items, but limited in extent of optimization. They've basically got the complexity of a Champion Fighter in 5e. [/QUOTE]
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