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Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="Tony Vargas" data-source="post: 7048213" data-attributes="member: 996"><p>I'm familiar with the 'wake me when the fight starts' stereotype, and the more absolute version of it that crystallized in the course of the edition war. And, I've certainly known many players over the year who would be put in that box, not quite one in every group, but many.</p><p></p><p>But, like all stereotypes based in truth, it's an incomplete picture of an individual, and it over-simplifies, and, more recently, is treated as absolute, rather than a preference that may be flexible or is likely to change over time. </p><p></p><p>And, even if the stereotype were a complete picture of the player type, and they were absolute and unchanging in their strict adherence to it (which is a terrible thing to believe about a person), it still wouldn't be fair to restrict them to one character class or character concept. </p><p></p><p>In short, by all means, have simple or default 'builds' that play simply and are viable if you never look past the middle of the first page of the character sheet. But leave them room to contribute outside of combat, and to grow in options and depth if the player ever wishes for that.</p><p></p><p>Because, I've seen players who can be fit to the stereotype, as I've said, but I've also seen them defy it (or 'grow out of it,' though that's a condescending implication), frequently. Especially when treated like they have a choice. </p><p></p><p> Different stereotype. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7048213, member: 996"] I'm familiar with the 'wake me when the fight starts' stereotype, and the more absolute version of it that crystallized in the course of the edition war. And, I've certainly known many players over the year who would be put in that box, not quite one in every group, but many. But, like all stereotypes based in truth, it's an incomplete picture of an individual, and it over-simplifies, and, more recently, is treated as absolute, rather than a preference that may be flexible or is likely to change over time. And, even if the stereotype were a complete picture of the player type, and they were absolute and unchanging in their strict adherence to it (which is a terrible thing to believe about a person), it still wouldn't be fair to restrict them to one character class or character concept. In short, by all means, have simple or default 'builds' that play simply and are viable if you never look past the middle of the first page of the character sheet. But leave them room to contribute outside of combat, and to grow in options and depth if the player ever wishes for that. Because, I've seen players who can be fit to the stereotype, as I've said, but I've also seen them defy it (or 'grow out of it,' though that's a condescending implication), frequently. Especially when treated like they have a choice. Different stereotype. ;) [/QUOTE]
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