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General Tabletop Discussion
*Pathfinder & Starfinder
speculation - derived XP chart
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<blockquote data-quote="The Souljourner" data-source="post: 3715023" data-attributes="member: 1622"><p>Exactly what I was going to say. In 2nd edition, everyone had their own XP chart, and only one or two (if I remember correctly) started at 1000.</p><p></p><p>There's no reason to believe that the XP chart in 4e will be at all similar to 3e.</p><p></p><p>The XP chart in 3e was very pretty and easy for PCs to understand. However, it caused no end of problems for DMs because the chart's measured progression didn't fit with D&D's power progression, so the whole CR/party level chart had to be created so that you got less XP for monsters lower than your level and more XP for monsters higher than your level.</p><p></p><p>They've mentioned that tthey're going to make it much easier for the DM to create encounters by making the XP values of monsters static (i.e. independant of the level of characters tackling them). If that's the case, then the power progression must be built into the XP chart, so that as you go up in level, the XP reward you get for lower level monsters becomes increasingly insignificant.</p><p></p><p>The interesting thing is, it doesn't really matter how much XP it takes to get to 1st level. In theory, it could be 14xp to 1st level, with each 1st level monster giving you 1 XP. What matter is how the progression plays out after that. </p><p></p><p>After all this analysis, I'll be very interested to see what they come up with, and what implications it has on 4e campaigns.</p><p></p><p>-Nate</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 3715023, member: 1622"] Exactly what I was going to say. In 2nd edition, everyone had their own XP chart, and only one or two (if I remember correctly) started at 1000. There's no reason to believe that the XP chart in 4e will be at all similar to 3e. The XP chart in 3e was very pretty and easy for PCs to understand. However, it caused no end of problems for DMs because the chart's measured progression didn't fit with D&D's power progression, so the whole CR/party level chart had to be created so that you got less XP for monsters lower than your level and more XP for monsters higher than your level. They've mentioned that tthey're going to make it much easier for the DM to create encounters by making the XP values of monsters static (i.e. independant of the level of characters tackling them). If that's the case, then the power progression must be built into the XP chart, so that as you go up in level, the XP reward you get for lower level monsters becomes increasingly insignificant. The interesting thing is, it doesn't really matter how much XP it takes to get to 1st level. In theory, it could be 14xp to 1st level, with each 1st level monster giving you 1 XP. What matter is how the progression plays out after that. After all this analysis, I'll be very interested to see what they come up with, and what implications it has on 4e campaigns. -Nate [/QUOTE]
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