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General Tabletop Discussion
*Pathfinder & Starfinder
speculation - derived XP chart
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<blockquote data-quote="Wulf Ratbane" data-source="post: 3715379" data-attributes="member: 94"><p>No, as in, "A sense of humor is a sacred gift."</p><p></p><p></p><p></p><p>They weren't "really easy," they were "average." They were designed to be winnable close to 90% of the time.</p><p></p><p></p><p></p><p>CR never accounted for multiple fights without resting. It was a snapshot indicator of difficulty.</p><p></p><p></p><p></p><p>You're over-thinking it. It wasn't 40/3 fights per level, it was 40/3 creatures of moderate difficulty. If you encountered more or fewer of them at one time, the EL would change. And the XP would go up or down accordingly.</p><p></p><p>If you were playing in a campaign where your DM was throwing "tough, fun fights" at you, but he was still making you plow through 13.33 encounters, you were getting short-changed. There was nothing inherent to the CR/EL system that prevented the DM from throwing bigger fights at you <em>and awarding more XP accordingly</em>.</p><p></p><p></p><p></p><p>They don't, see above...</p><p></p><p></p><p></p><p>You definitely won't see levelling slow down. Levelling is fun. I believe they'll have a meta-game pace of advancement that they want to support, and work backwards from there. </p><p></p><p>If the average session is 4 hours and they want players to level up every once every 3 sessions or so (or, perhaps, once every 13 hours and 20 minutes of play) they'll then figure out how many "tough, fun" fights you can fit into a new 4e session of play and structure the XP around that number.</p><p></p><p>If by increasing character "power" and streamlining play, you can get more, bigger, tougher fights into an average game session, then they will have to reduce the amount of XP awarded or the pace of advancement will be too fast.</p><p></p><p></p><p></p><p>Exactly.</p><p></p><p></p><p></p><p>I would expect the real-time pace of levelling to be about what it was before, and for the XP system to be restructured around that.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 3715379, member: 94"] No, as in, "A sense of humor is a sacred gift." They weren't "really easy," they were "average." They were designed to be winnable close to 90% of the time. CR never accounted for multiple fights without resting. It was a snapshot indicator of difficulty. You're over-thinking it. It wasn't 40/3 fights per level, it was 40/3 creatures of moderate difficulty. If you encountered more or fewer of them at one time, the EL would change. And the XP would go up or down accordingly. If you were playing in a campaign where your DM was throwing "tough, fun fights" at you, but he was still making you plow through 13.33 encounters, you were getting short-changed. There was nothing inherent to the CR/EL system that prevented the DM from throwing bigger fights at you [i]and awarding more XP accordingly[/i]. They don't, see above... You definitely won't see levelling slow down. Levelling is fun. I believe they'll have a meta-game pace of advancement that they want to support, and work backwards from there. If the average session is 4 hours and they want players to level up every once every 3 sessions or so (or, perhaps, once every 13 hours and 20 minutes of play) they'll then figure out how many "tough, fun" fights you can fit into a new 4e session of play and structure the XP around that number. If by increasing character "power" and streamlining play, you can get more, bigger, tougher fights into an average game session, then they will have to reduce the amount of XP awarded or the pace of advancement will be too fast. Exactly. I would expect the real-time pace of levelling to be about what it was before, and for the XP system to be restructured around that. [/QUOTE]
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