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*Pathfinder & Starfinder
speculation - derived XP chart
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<blockquote data-quote="The Souljourner" data-source="post: 3715950" data-attributes="member: 1622"><p>pg. 48 DMG 3.5 -</p><p>"A monster's Challenge Rating (CR) tells you the level of the party for which that monster is a good challenge."</p><p></p><p></p><p>So, one CR 1 ghoul with 13 hitpoints and 14 AC is supposed to be an EL 1 challenge... an "average fight" for this party of 4 stalwart 1st level adventurers? that's why I call it an easy fight. That CR 1 </p><p></p><p></p><p></p><p>pg. 49 DMG 3.5 - </p><p>"Since a game session probably includes many encounters, you don't want to make every encounter one that taxes the PCs to their limits. They would have to stop the adventure and rest for an extensive period of after every fight, and that slows down the game. An encounter with an Encounter Level (EL) equal to the PCs' level is one that should expend about 20% of their resources - hitpoints, spells, magic item uses, etc."</p><p></p><p>CR was specifically set up so that an equal level fight would use up 20% of the party's resources. It was specifically set up so that you wouldn't have to rest after the fight.</p><p></p><p></p><p></p><p>It was 40/3 encounters with CR 1 threats.</p><p></p><p></p><p></p><p>It's not that we were going through 13.33 encounters, quite the opposite. We fought hard battles and levelled up every 2 sessions. This is why so many people say that levelling is too quick in 3.x - the XP system was designed for easier fights, and everyone's going after the hard fights.</p><p></p><p></p><p></p><p>See what I said above about lots of people thinking leveling happens too fast. You don't use your current abilities barely at all and then wham, new abilities..... In second edition, you spent a lot longer at a single level and it was work to get to the next level. </p><p></p><p>I think what they'll do is something very similar to what you said, except I hope they make it more like 5 or 6 4 hour sessions</p><p></p><p></p><p></p><p>Well, I hope they slow it down some. It was just way too easy to get buttloads of XP in 3.x.</p><p></p><p>-Nate</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 3715950, member: 1622"] pg. 48 DMG 3.5 - "A monster's Challenge Rating (CR) tells you the level of the party for which that monster is a good challenge." So, one CR 1 ghoul with 13 hitpoints and 14 AC is supposed to be an EL 1 challenge... an "average fight" for this party of 4 stalwart 1st level adventurers? that's why I call it an easy fight. That CR 1 pg. 49 DMG 3.5 - "Since a game session probably includes many encounters, you don't want to make every encounter one that taxes the PCs to their limits. They would have to stop the adventure and rest for an extensive period of after every fight, and that slows down the game. An encounter with an Encounter Level (EL) equal to the PCs' level is one that should expend about 20% of their resources - hitpoints, spells, magic item uses, etc." CR was specifically set up so that an equal level fight would use up 20% of the party's resources. It was specifically set up so that you wouldn't have to rest after the fight. It was 40/3 encounters with CR 1 threats. It's not that we were going through 13.33 encounters, quite the opposite. We fought hard battles and levelled up every 2 sessions. This is why so many people say that levelling is too quick in 3.x - the XP system was designed for easier fights, and everyone's going after the hard fights. See what I said above about lots of people thinking leveling happens too fast. You don't use your current abilities barely at all and then wham, new abilities..... In second edition, you spent a lot longer at a single level and it was work to get to the next level. I think what they'll do is something very similar to what you said, except I hope they make it more like 5 or 6 4 hour sessions Well, I hope they slow it down some. It was just way too easy to get buttloads of XP in 3.x. -Nate [/QUOTE]
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