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General Tabletop Discussion
*Pathfinder & Starfinder
speculation - derived XP chart
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<blockquote data-quote="Lanefan" data-source="post: 3716504" data-attributes="member: 29398"><p>I think the first thing I'd do to this is round off all those uneven numbers to something close e.g. 2667 becomes 2500, 8333 becomes 8500, etc. 27th-30th would be 75M, 110M, 160M, and 240M.I would. Knowing me, I'd come out of an adventure sometime 50 ExP short of bumping...that unrecorded 75 would have made all the difference! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />It's not bad...not bad at all. Two really big things in favour of going this route:</p><p></p><p>1. Everyone gets the same ExP for the same encounter. Nothing is worse than being the high level Pc in the party and watching the low-level types get 2 or 3 or 4 times as many ExP as you for the same battle. Yes, I know the results are the same when advancement points are on a J-curve, but the feel of getting different rewards for the same actions is just wrong.</p><p></p><p>2. It is easy to scale to slow down (or *horrors!* speed up) level advancement.</p><p></p><p>Now, different bump points for different classes, anyone? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3716504, member: 29398"] I think the first thing I'd do to this is round off all those uneven numbers to something close e.g. 2667 becomes 2500, 8333 becomes 8500, etc. 27th-30th would be 75M, 110M, 160M, and 240M.I would. Knowing me, I'd come out of an adventure sometime 50 ExP short of bumping...that unrecorded 75 would have made all the difference! :)It's not bad...not bad at all. Two really big things in favour of going this route: 1. Everyone gets the same ExP for the same encounter. Nothing is worse than being the high level Pc in the party and watching the low-level types get 2 or 3 or 4 times as many ExP as you for the same battle. Yes, I know the results are the same when advancement points are on a J-curve, but the feel of getting different rewards for the same actions is just wrong. 2. It is easy to scale to slow down (or *horrors!* speed up) level advancement. Now, different bump points for different classes, anyone? :) Lanefan [/QUOTE]
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speculation - derived XP chart
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