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General Tabletop Discussion
*Pathfinder & Starfinder
Speculation fun on spell progression?
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 3987212" data-attributes="member: 54843"><p>I'm actually wondering something else. Shelly mentioned picking at-will, per-encounter, and per-day powers, but she doesn't mention whether these are just her "starter" spells and she can buy/find more (a la 3e wizard) or whether spells known are limited by level (a la 3e sorcerer).</p><p></p><p>I'd actually guess the latter, but do we have any confirmation?</p><p></p><p>ANYWAY, my hope is that low-level spells will actually scale to be useful at high levels. So Burning Hands and Magic Missile will still do respectable damage at 30th level, and the new powers you pick up along the way complement them. So Shelly can get Burning Hands at first level, and then Fireball at 5th level (or whenever), but Burning Hands will have scaled up to be similar in power, so they're both an equally good use of an encounter-power-slot and a combat round.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 3987212, member: 54843"] I'm actually wondering something else. Shelly mentioned picking at-will, per-encounter, and per-day powers, but she doesn't mention whether these are just her "starter" spells and she can buy/find more (a la 3e wizard) or whether spells known are limited by level (a la 3e sorcerer). I'd actually guess the latter, but do we have any confirmation? ANYWAY, my hope is that low-level spells will actually scale to be useful at high levels. So Burning Hands and Magic Missile will still do respectable damage at 30th level, and the new powers you pick up along the way complement them. So Shelly can get Burning Hands at first level, and then Fireball at 5th level (or whenever), but Burning Hands will have scaled up to be similar in power, so they're both an equally good use of an encounter-power-slot and a combat round. [/QUOTE]
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Speculation fun on spell progression?
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