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Speculation -- next Friday's PH3 Playtest?
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<blockquote data-quote="PoeticJustice" data-source="post: 4758005" data-attributes="member: 51788"><p>Perhaps I should have written multi-modal, but I thought that would be too confusing. I mean a race that has multiple partially-exclusive options written into its text. Illumians are multi-modal because there are many choices of sigils and even more choices of words one could form. Although one can use several, it's likely that players won't use them all. </p><p></p><p>From what I've seen, 4e doesn't represent this level of choice-making very well.</p><p></p><p>I say this because of the representation in shifters, another race that is multi-modal because of the different kinds of shifter traits one can utilize. In 3.5, this was modeled by giving each shifter trait or "mode" different ability.</p><p></p><p>In 4e, each mode/shifter trait exists much farther away from other modes than they were in 3.5. The designers seem to be doing an Eladrin/Elf/Drow type sub-race design instead of making the different shifter traits the sole point of distinction.</p><p></p><p>I confess that this makes more builds possible, but only because there are now two shifter races, rather than one race with multiple modes. It's a cleaner design, but not one that models small choices as well as its 3.5 counterpart.</p></blockquote><p></p>
[QUOTE="PoeticJustice, post: 4758005, member: 51788"] Perhaps I should have written multi-modal, but I thought that would be too confusing. I mean a race that has multiple partially-exclusive options written into its text. Illumians are multi-modal because there are many choices of sigils and even more choices of words one could form. Although one can use several, it's likely that players won't use them all. From what I've seen, 4e doesn't represent this level of choice-making very well. I say this because of the representation in shifters, another race that is multi-modal because of the different kinds of shifter traits one can utilize. In 3.5, this was modeled by giving each shifter trait or "mode" different ability. In 4e, each mode/shifter trait exists much farther away from other modes than they were in 3.5. The designers seem to be doing an Eladrin/Elf/Drow type sub-race design instead of making the different shifter traits the sole point of distinction. I confess that this makes more builds possible, but only because there are now two shifter races, rather than one race with multiple modes. It's a cleaner design, but not one that models small choices as well as its 3.5 counterpart. [/QUOTE]
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