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General Tabletop Discussion
*Dungeons & Dragons
Speculation on the next UA in April
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<blockquote data-quote="FitzTheRuke" data-source="post: 8952490" data-attributes="member: 59816"><p>Well, there's what I'd <em>LIKE</em> and what I'd expect/enjoy. What I'd <em>really</em> like would involve monsters being built slightly differently than they are, with some similarities to how they were in 4e. I'm not so much concerned with "roles" or even minion/reg/elite/solo/swarm versions - though that stuff was useful and could be done well (but perhaps to a lesser degree) in 5e. No, it's more that I like the way that a lot of monsters had a few simple, often encounter-specific "powers" (actions) that they could do. Without getting too far into the specifics (though I bet you and I could go quite far into it), it's really that I'd like anything that makes each monster feel less like a bag of HP that can do X damage. I'd like them a little more dynamic, AND YET... I don't want them to take up more space or be any more complicated. In fact, I already feel like many stat-blocks are too long and too complicated. The MMoM versions are "better", IMO, but not quite there yet. Also: Personally, I <em>love</em> the 4e icons/symbols over 5e's use of "natural" (read: wordy) language used in stat-blocks.</p><p></p><p>As far as what I'd expect/enjoy, I guess it's (hopefully) a step in that direction, but not a sea-change. I don't expect the use of icons & symbols, because I've read that they don't work well for screen readers, and aren't good for the visually impaired.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8952490, member: 59816"] Well, there's what I'd [I]LIKE[/I] and what I'd expect/enjoy. What I'd [I]really[/I] like would involve monsters being built slightly differently than they are, with some similarities to how they were in 4e. I'm not so much concerned with "roles" or even minion/reg/elite/solo/swarm versions - though that stuff was useful and could be done well (but perhaps to a lesser degree) in 5e. No, it's more that I like the way that a lot of monsters had a few simple, often encounter-specific "powers" (actions) that they could do. Without getting too far into the specifics (though I bet you and I could go quite far into it), it's really that I'd like anything that makes each monster feel less like a bag of HP that can do X damage. I'd like them a little more dynamic, AND YET... I don't want them to take up more space or be any more complicated. In fact, I already feel like many stat-blocks are too long and too complicated. The MMoM versions are "better", IMO, but not quite there yet. Also: Personally, I [I]love[/I] the 4e icons/symbols over 5e's use of "natural" (read: wordy) language used in stat-blocks. As far as what I'd expect/enjoy, I guess it's (hopefully) a step in that direction, but not a sea-change. I don't expect the use of icons & symbols, because I've read that they don't work well for screen readers, and aren't good for the visually impaired. [/QUOTE]
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