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General Tabletop Discussion
*Pathfinder & Starfinder
Speed Enchantment and Two Weapon Fighting
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<blockquote data-quote="BlindKobold" data-source="post: 334314" data-attributes="member: 1375"><p>Actually... the extra attack is NOTHING like flurry of blows. Flurry of blows is similiar to two-weapon fighting or rapid shot... it gives you an extra attack that can be used at a cost of -2 to ALL attacks.</p><p></p><p><em>Speed</em> blades are based on haste, but is a specialized partial action that allows only an attack, but at your highest BAB. It's similiar to Expert Tactician (errata Song & Silence version), where you get an extra partial action under certain conditions that can only be used for an attack.</p><p></p><p>I think people are not really understanding the way it actions work.</p><p></p><p>Normally, to get more than one attack, you must take a full round action. Why? Because you need the extra time to make the attack - theoretically.</p><p></p><p>Ok.... so far... so good. So a round usually looks like this:</p><p></p><p><strong>Full round broken into two actions:</strong></p><p>Move-equivelent action (move, etc.)</p><p>Standard Action (attack, cast, etc.)</p><p></p><p>OR</p><p></p><p><strong>Full round used for one action:</strong></p><p>Full-round Action (multiple attacks with BAB, two-weapon fighting, rapid shot, etc.)</p><p></p><p>Now... with those two scenarios... there's not much arguement. To get multiple attacks, you must have a full-round action.</p><p></p><p>HOWEVER, the way the <em>Speed</em> weapons (and haste) works is that they both give you EXTRA actions. So an action that is outside of the normal full round action a player has.</p><p></p><p>So, instead it would look like this:</p><p></p><p><strong>Full round broken into two actions:</strong></p><p>Move-equivelent action (move, etc.)</p><p>Standard Action (attack, cast, etc.)</p><p><strong>Extra partial Action: Attack once </strong></p><p></p><p>OR</p><p></p><p><strong>Full round used for one action:</strong></p><p>Full-round Action (multiple attacks with BAB, two-weapon fighting, rapid shot, etc.)</p><p><strong>Extra partial Action: Attack once </strong></p><p></p><p></p><p>Now... you only get partial actions on your initiative. Therefore, speed weapons would theoretically NOT work on an AoO. HOWEVER.... the <em>speed</em> enchantment for armor is a +3 bonus (no errata yet so still +3). The <em>speed</em> enchantment on a sword is a +4 bonus. This would seem to indicate that the sword's enchantment is meant to be more powerful.</p><p></p><p>This could lead one to believe that the <em>Speed</em> weapons make an extra attack whenever you actually attack with them... simliar to the extra attack granted with the Improved Trip ability after a successful trip.</p><p></p><p>Personally, I think there is ALOT of room for interruptation on this subject since I think the rules and wording around this particular subject is horribly muddied.</p></blockquote><p></p>
[QUOTE="BlindKobold, post: 334314, member: 1375"] Actually... the extra attack is NOTHING like flurry of blows. Flurry of blows is similiar to two-weapon fighting or rapid shot... it gives you an extra attack that can be used at a cost of -2 to ALL attacks. [i]Speed[/i] blades are based on haste, but is a specialized partial action that allows only an attack, but at your highest BAB. It's similiar to Expert Tactician (errata Song & Silence version), where you get an extra partial action under certain conditions that can only be used for an attack. I think people are not really understanding the way it actions work. Normally, to get more than one attack, you must take a full round action. Why? Because you need the extra time to make the attack - theoretically. Ok.... so far... so good. So a round usually looks like this: [b]Full round broken into two actions:[/b] Move-equivelent action (move, etc.) Standard Action (attack, cast, etc.) OR [b]Full round used for one action:[/b] Full-round Action (multiple attacks with BAB, two-weapon fighting, rapid shot, etc.) Now... with those two scenarios... there's not much arguement. To get multiple attacks, you must have a full-round action. HOWEVER, the way the [i]Speed[/i] weapons (and haste) works is that they both give you EXTRA actions. So an action that is outside of the normal full round action a player has. So, instead it would look like this: [b]Full round broken into two actions:[/b] Move-equivelent action (move, etc.) Standard Action (attack, cast, etc.) [b]Extra partial Action: Attack once [/b] OR [b]Full round used for one action:[/b] Full-round Action (multiple attacks with BAB, two-weapon fighting, rapid shot, etc.) [b]Extra partial Action: Attack once [/b] Now... you only get partial actions on your initiative. Therefore, speed weapons would theoretically NOT work on an AoO. HOWEVER.... the [i]speed[/i] enchantment for armor is a +3 bonus (no errata yet so still +3). The [i]speed[/i] enchantment on a sword is a +4 bonus. This would seem to indicate that the sword's enchantment is meant to be more powerful. This could lead one to believe that the [i]Speed[/i] weapons make an extra attack whenever you actually attack with them... simliar to the extra attack granted with the Improved Trip ability after a successful trip. Personally, I think there is ALOT of room for interruptation on this subject since I think the rules and wording around this particular subject is horribly muddied. [/QUOTE]
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