Level Up (A5E) Speed? I Am Speed. (Or: Expedition Leader Marshal is Hilarious)

so, i was going through some marshal stuff for an npc i'm statting for my next session, and i noticed one of the options for the 11th level expedition leader marshal says:
If an ally starts their turn within the radius of your Commanding Presence, you and that ally increase your Speed by 10 feet until the end of your next turn.
now obviously that ally just gets a 10 foot speed boost. that's pretty good. but...it says INCREASE. so each time an ally starts their turn in your commanding presence...YOUR speed increases by 10 feet. if you have a 5 person party including yourself and the whole party starts in your presence, that's a 40 foot speed bonus you're getting on your turn.

is this intentional? probably not. is it absolutely hilarious? yes. do i love it? yes. would i change it? probably, but i would be extremely tempted not to.
 

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so, i was going through some marshal stuff for an npc i'm statting for my next session, and i noticed one of the options for the 11th level expedition leader marshal says:

now obviously that ally just gets a 10 foot speed boost. that's pretty good. but...it says INCREASE. so each time an ally starts their turn in your commanding presence...YOUR speed increases by 10 feet. if you have a 5 person party including yourself and the whole party starts in your presence, that's a 40 foot speed bonus you're getting on your turn.

is this intentional? probably not. is it absolutely hilarious? yes. do i love it? yes. would i change it? probably, but i would be extremely tempted not to.
They're just all shoving you at the same time, imparting more forward momentum.

I saw a video about how to beat Baldur's Gate 3 with just walking. You had to use a special mix of items that built up 'Reverberation': Reverberation (Condition) - bg3.wiki

Basically, one item said, 'whenever you cause an enemy to gain a status effect, they get 2 points of reverberation' and by the rules, if you get to 5 reverberation, you take 1d4 thunder damage. Another item creates a shriek aura, so enemies within 20 ft take a penalty to Int, Wis, and Cha saves. So if you walk up to 20 feet away, the aura gives them the condition and they get 2 points of reverberation. Then you walk 1 ft away, then walk 1 ft back to them, and this puts them back in the aura, which counts as giving them a condition, so 2 more points of reverberation.

Repeat for as much movement as you have, and basically every 6 ft of movement does 1d4 thunder damage.

But then you get an ally with a particular barbarian subclass that creates an aura granting allies within the aura +5 ft of movement. So if you position that barbarian so the edge of their aura is 21 feet away from the person you want to kill, you now can step 1 ft up to inflict 2 reverberation, step 1 ft back to enter the barbarian aura and get +5 speed, step 1 ft up for more reverberation, then back, forever and ever and ever.

The only limit is how much patience you have to micromanage your physical location, but you can just insta-kill any enemy by basically vibrating them to death like The Flash.
 

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