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General Tabletop Discussion
*TTRPGs General
Speed in combat and magic
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<blockquote data-quote="Lord Pendragon" data-source="post: 1710669" data-attributes="member: 707"><p>The only solution that comes to mind is to be <em>very</em> familiar with the spells you have available. This is particularly easy with a wiz/sor, since they have relatively few spells available, harder for a cleric. But if you have a very good grasp of what your spells can do, you aren't going to need to do much more than scan the battlefield, then scan your spell list really quick.</p><p></p><p>Also, (and I'm not saying you do this, but thought I should address it,) if your original plan fails, don't waste time trying to come up with another "perfect spell usage." Just fire off a <em>Magic Missile</em> or something, and start planning for the next round. If something comes to mind immediately, then great, but don't hold up combat trying to find another clever use of the perfect spell. Toss something out and move on.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1710669, member: 707"] The only solution that comes to mind is to be [i]very[/i] familiar with the spells you have available. This is particularly easy with a wiz/sor, since they have relatively few spells available, harder for a cleric. But if you have a very good grasp of what your spells can do, you aren't going to need to do much more than scan the battlefield, then scan your spell list really quick. Also, (and I'm not saying you do this, but thought I should address it,) if your original plan fails, don't waste time trying to come up with another "perfect spell usage." Just fire off a [i]Magic Missile[/i] or something, and start planning for the next round. If something comes to mind immediately, then great, but don't hold up combat trying to find another clever use of the perfect spell. Toss something out and move on. [/QUOTE]
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