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General Tabletop Discussion
*TTRPGs General
Speeding up Combat: Accelerants
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<blockquote data-quote="garrowolf" data-source="post: 5452282" data-attributes="member: 31900"><p>I think that the real reason that 4e is so slow is that speed of play was never a goal for the game designers. They stopped using reality as a reference point for the game at all and focused on MMORPGs as a reference point. I can see something thinking that they could pull away players to their game that way but it just produced a lot of game mechanics that reference other game mechanics. </p><p></p><p>There are plenty of game systems that have faster combat. My own Nexus d20 has reduced actions to one dice roll an action. There is no defensive rolls or damage rolls or confirming criticals. One roll does it all. It's fast and fair. I can run large combats quickly and without a lot of notes. </p><p></p><p>I got rid of anything in the D20 system that slowed down play such as attacks of opportunity and experience points. </p><p></p><p>There are several systems that focus on speed of play. You can use tricks to end a combat more quickly in any game but I don't think that they are solving any real problems. I think that the problem lies more in your choice of system.</p></blockquote><p></p>
[QUOTE="garrowolf, post: 5452282, member: 31900"] I think that the real reason that 4e is so slow is that speed of play was never a goal for the game designers. They stopped using reality as a reference point for the game at all and focused on MMORPGs as a reference point. I can see something thinking that they could pull away players to their game that way but it just produced a lot of game mechanics that reference other game mechanics. There are plenty of game systems that have faster combat. My own Nexus d20 has reduced actions to one dice roll an action. There is no defensive rolls or damage rolls or confirming criticals. One roll does it all. It's fast and fair. I can run large combats quickly and without a lot of notes. I got rid of anything in the D20 system that slowed down play such as attacks of opportunity and experience points. There are several systems that focus on speed of play. You can use tricks to end a combat more quickly in any game but I don't think that they are solving any real problems. I think that the problem lies more in your choice of system. [/QUOTE]
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