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Speeding up Combat: Accelerants
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<blockquote data-quote="NewJeffCT" data-source="post: 5452339" data-attributes="member: 10784"><p>Slow combat has not been an issue for my group so far. Combats seem to run much quicker and each person gets more turns per combat in 4E than we did when we played a long-running 3.5E campaign. I think with fewer combat options available to most of the players and the DM, it has greatly sped up combat for us compared to when we played in previous editions.</p><p></p><p>Previously, we were lucky to get through one combat per night. Now, 2-3 is the norm for my group, and with more time left over for role-playing & character development.</p><p></p><p>I guess we must be doing something wrong if combat is not taking forever? Even by level 6 or 7 in 3.5E, the casters had a lot more options available to them each round than did a cleric, wizard or psion in 4E., and deciding which option to choose often took a while... and, then the DM (me) would slow things down by having an evil spellcaster of a few levels higher who then had even more options to choose from, and would need to change his choice on the fly based on what just happened in game.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5452339, member: 10784"] Slow combat has not been an issue for my group so far. Combats seem to run much quicker and each person gets more turns per combat in 4E than we did when we played a long-running 3.5E campaign. I think with fewer combat options available to most of the players and the DM, it has greatly sped up combat for us compared to when we played in previous editions. Previously, we were lucky to get through one combat per night. Now, 2-3 is the norm for my group, and with more time left over for role-playing & character development. I guess we must be doing something wrong if combat is not taking forever? Even by level 6 or 7 in 3.5E, the casters had a lot more options available to them each round than did a cleric, wizard or psion in 4E., and deciding which option to choose often took a while... and, then the DM (me) would slow things down by having an evil spellcaster of a few levels higher who then had even more options to choose from, and would need to change his choice on the fly based on what just happened in game. [/QUOTE]
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