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General Tabletop Discussion
*Pathfinder & Starfinder
Speeding up combat: Ditching the Damage rolls.
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<blockquote data-quote="OnlineDM" data-source="post: 5439967" data-attributes="member: 90804"><p>After reading Geek Ken's post on Thadeous's blog, I was inspired to reply with a <a href="http://onlinedm.wordpress.com/2011/01/24/length-of-4e-combat-decision-time-not-calculation-time/" target="_blank">blog post</a> of my own. As it turns out, several other folks on this thread are of the same opinion as I am: The time-consuming part of combat is players (and the DM) deciding what they want to do, not rolling the dice and doing the math.</p><p></p><p>I say this in part because we use MapTool for my online Friday night game, which means that the computer does the math for us. I also say it because I've noticed combats being longer now that the PCs are 8th level compared to when they were 1st level. What's changed is that they have far more options at their disposal now than they did back then. </p><p></p><p>It takes time to mull over your options and make a decision, but that decision process is what I think a lot of people find to be fun about combat in 4e. They LIKE the tactics. Speeding up combat without taking that process away seems like it would be extremely difficult.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5439967, member: 90804"] After reading Geek Ken's post on Thadeous's blog, I was inspired to reply with a [URL="http://onlinedm.wordpress.com/2011/01/24/length-of-4e-combat-decision-time-not-calculation-time/"]blog post[/URL] of my own. As it turns out, several other folks on this thread are of the same opinion as I am: The time-consuming part of combat is players (and the DM) deciding what they want to do, not rolling the dice and doing the math. I say this in part because we use MapTool for my online Friday night game, which means that the computer does the math for us. I also say it because I've noticed combats being longer now that the PCs are 8th level compared to when they were 1st level. What's changed is that they have far more options at their disposal now than they did back then. It takes time to mull over your options and make a decision, but that decision process is what I think a lot of people find to be fun about combat in 4e. They LIKE the tactics. Speeding up combat without taking that process away seems like it would be extremely difficult. [/QUOTE]
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Speeding up combat: Ditching the Damage rolls.
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