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General Tabletop Discussion
*Pathfinder & Starfinder
Speeding up combat: Ditching the Damage rolls.
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<blockquote data-quote="cignus_pfaccari" data-source="post: 5440412" data-attributes="member: 14557"><p>I've noticed that most of the delays in my groups are from the people either (a) trying to always do the tactically optimal thing (this one guy fails spectacularly at that...it'd be funnier if he didn't take forever), or (b) having trouble with math.</p><p></p><p>(a) players need to realize that the game very rarely requires that level of skill.</p><p></p><p>(b), honestly, it's hard if you can't do math well on the fly, especially if your build encourages a lot of floating modifiers. 4e has a lot of floating modifiers, but I remember, when playing my goliath rage-priest in 3.5, taking most of the entire turn figuring out my damage for the next round between rage, power attack, and smites. 4e has nothing on that so far.</p><p></p><p>One thing that helps me is that I make my own power cards with the attack equations pre-written, and the usual modifiers on them. Like, when using a Bloodthirsty weapon and Gauntlets of Blood, I have the "If bloodied, +1 to hit, +8 to damage" written below the main equation. I also try to go for abilities and items that I can bake in that mean I don't have to go hunting for item powers.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 5440412, member: 14557"] I've noticed that most of the delays in my groups are from the people either (a) trying to always do the tactically optimal thing (this one guy fails spectacularly at that...it'd be funnier if he didn't take forever), or (b) having trouble with math. (a) players need to realize that the game very rarely requires that level of skill. (b), honestly, it's hard if you can't do math well on the fly, especially if your build encourages a lot of floating modifiers. 4e has a lot of floating modifiers, but I remember, when playing my goliath rage-priest in 3.5, taking most of the entire turn figuring out my damage for the next round between rage, power attack, and smites. 4e has nothing on that so far. One thing that helps me is that I make my own power cards with the attack equations pre-written, and the usual modifiers on them. Like, when using a Bloodthirsty weapon and Gauntlets of Blood, I have the "If bloodied, +1 to hit, +8 to damage" written below the main equation. I also try to go for abilities and items that I can bake in that mean I don't have to go hunting for item powers. Brad [/QUOTE]
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Speeding up combat: Ditching the Damage rolls.
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