Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Speeding up combat: have you tried to halve hit points?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dragonblade" data-source="post: 5772267" data-attributes="member: 2804"><p>One optional rule that others mentioned is halve monster HP (but not players) but then double damage that monsters do (not players).</p><p></p><p>Mathematically a monster that normally lives for 6 rounds now dies in 3. But they still do the same amount of damage in those three rounds so combat moves faster but its just as exciting and tense.</p><p></p><p>If you want to play the game as is, your group can train like a military unit to speed up combat, though that's not for everyone. My group trained for the Ultimate Dungeon Delve (which WotC discontinued a couple years ago), and that helped tremendously.</p><p></p><p>Essentially, the UDD is a WotC convention tournament they used to host. Your party of 5 has 45 minutes to get through a tough encounter. If you run out of time before you defeat all the monsters, you lose. You then have to beat 6 timed encounters like this with no extended rests, but you get a short rest between each one.</p><p></p><p>We used the Dungeon Delve book and grabbed encounters out of there to train with. At first it was hard, but after about 3 to 4 practice sessions of really focusing on speed, we got through it. By our 7th or 8th run we could beat the encounters in 30 to 40 minutes and our main limitation became the speed of the DM to run all the monsters.</p><p></p><p>As a result of our delve training, long encounters no longer occur. Every one of our players can take their entire turn in under a minute and usually in under 30 seconds.</p><p></p><p>Here are the tenets of fast gameplay we developed:</p><p></p><p>1. Pay attention to what's going on in the battle.</p><p>2. Know your character's powers intimately, and when your turn comes be ready to act immediately.</p><p>3. Roll attacks and damage together.</p><p>4. Tell everyone when you are done so the next player can act.</p><p></p><p>Delve style play isn't for everyone, but on a side note here are some of the delve rules we developed to run our group more like a fantasy commando unit that could make it through the delve quickly:</p><p></p><p>Designate a leader (as in unit leader, not the 4e role)- The leader's job is to decide who gets focus fired.</p><p>Focus Fire - Pick the most dangerous enemy, usually a controller, and target them above all else, then move on to the next most dangerous enemy and so on.</p><p>No turtling - No hanging back and launching tentative attacks. Be aggressive.</p><p>Don't split the party - Everyone goes together so the monsters can't isolate a PC</p><p>Know your roles (aka Protect the Squishies!) - Defenders defend the controllers and leaders, leaders stay back and heal the defenders and strikers, controllers control the battlefield to hinder the enemies and help the defenders and strikers, strikers support the defenders and focus fire on the designated targets</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5772267, member: 2804"] One optional rule that others mentioned is halve monster HP (but not players) but then double damage that monsters do (not players). Mathematically a monster that normally lives for 6 rounds now dies in 3. But they still do the same amount of damage in those three rounds so combat moves faster but its just as exciting and tense. If you want to play the game as is, your group can train like a military unit to speed up combat, though that's not for everyone. My group trained for the Ultimate Dungeon Delve (which WotC discontinued a couple years ago), and that helped tremendously. Essentially, the UDD is a WotC convention tournament they used to host. Your party of 5 has 45 minutes to get through a tough encounter. If you run out of time before you defeat all the monsters, you lose. You then have to beat 6 timed encounters like this with no extended rests, but you get a short rest between each one. We used the Dungeon Delve book and grabbed encounters out of there to train with. At first it was hard, but after about 3 to 4 practice sessions of really focusing on speed, we got through it. By our 7th or 8th run we could beat the encounters in 30 to 40 minutes and our main limitation became the speed of the DM to run all the monsters. As a result of our delve training, long encounters no longer occur. Every one of our players can take their entire turn in under a minute and usually in under 30 seconds. Here are the tenets of fast gameplay we developed: 1. Pay attention to what's going on in the battle. 2. Know your character's powers intimately, and when your turn comes be ready to act immediately. 3. Roll attacks and damage together. 4. Tell everyone when you are done so the next player can act. Delve style play isn't for everyone, but on a side note here are some of the delve rules we developed to run our group more like a fantasy commando unit that could make it through the delve quickly: Designate a leader (as in unit leader, not the 4e role)- The leader's job is to decide who gets focus fired. Focus Fire - Pick the most dangerous enemy, usually a controller, and target them above all else, then move on to the next most dangerous enemy and so on. No turtling - No hanging back and launching tentative attacks. Be aggressive. Don't split the party - Everyone goes together so the monsters can't isolate a PC Know your roles (aka Protect the Squishies!) - Defenders defend the controllers and leaders, leaders stay back and heal the defenders and strikers, controllers control the battlefield to hinder the enemies and help the defenders and strikers, strikers support the defenders and focus fire on the designated targets [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Speeding up combat: have you tried to halve hit points?
Top