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Speeding up combat: have you tried to halve hit points?
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<blockquote data-quote="LostSoul" data-source="post: 5773696" data-attributes="member: 386"><p>Everyone goes at the same time. </p><p></p><p>[sblock]What happens is that everyone declares their action(s) for the round, such as:</p><p></p><p>DM: The 3 giant ants are charging your henchman who fell into the hole.</p><p>PC: I am drawing my rope and throwing it down to my henchman, then pulling him out.</p><p>Henchman: He's grabbing the rope and climbing out.</p><p></p><p>All those things happen at the same time. As the PC gets out the rope and the henchman starts climbing, the ants are charging. In this case the Henchman would get some modifiers to Defence (+2 for a defensive action and +4 for being pulled 20' out of range of the ants - out of the hole). If the ants miss, either they didn't get there in time or they missed.</p><p></p><p>I like it much better than turn-based initiative. Combat feels real and chaotic. At one point I used turn-based in this system, but ditched it because it caused too many headaches.[/sblock]</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5773696, member: 386"] Everyone goes at the same time. [sblock]What happens is that everyone declares their action(s) for the round, such as: DM: The 3 giant ants are charging your henchman who fell into the hole. PC: I am drawing my rope and throwing it down to my henchman, then pulling him out. Henchman: He's grabbing the rope and climbing out. All those things happen at the same time. As the PC gets out the rope and the henchman starts climbing, the ants are charging. In this case the Henchman would get some modifiers to Defence (+2 for a defensive action and +4 for being pulled 20' out of range of the ants - out of the hole). If the ants miss, either they didn't get there in time or they missed. I like it much better than turn-based initiative. Combat feels real and chaotic. At one point I used turn-based in this system, but ditched it because it caused too many headaches.[/sblock] [/QUOTE]
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Speeding up combat: have you tried to halve hit points?
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