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Speeding up combat: have you tried to halve hit points?
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<blockquote data-quote="Skyscraper" data-source="post: 5774671" data-attributes="member: 48518"><p>[MENTION=2011]KarinsDad[/MENTION]: though I agree with much of what you state with regards to specific examples taken from Lostsoul's explanation, for example the +2 to AC resulting from use of Tide of Iron that I find odd and rather arbitraty and also that it's likely I would not agree with many rulings by DMs that use this kind of arbitrary approach, I do think that a system like 4E has failed to mature into a practical gaming system, to use the expression you put forward.</p><p></p><p>In battle, 4E has become more of a table-top tactical board game, the battles take a long time to resolve (unless you play with a group of experienced RPG-ers that know their PCs perfectly - and even then) and the 4E mechanics have failed in several aspects to provide interesting role-playing opportunities IMO. I don't know whether I'm ready to revert back to a DM-oriented playstyle that I played for a long time - and was quite comfortable DMing - but I clearly do not think that I would refer to 4E has being the quintescence of maturity. It is clear to me now that 4E has been very, very appealing in theory, but in practice has failed to deliver. (And I've played it a lot.)</p><p></p><p>And yet, it looked so good. When I saw it, I was under the impression that they had hit the sweet spot big time.</p><p></p><p>What was lost? Well, to me, for a RPG experience to be really entertaining, it requires us to find way to put some of those story elements back into battle, to have the fighter decide that he'll push the ant into the hole without the player counting squares on the battlemap and wondering wether they'll be an OA if the ant climbs back up, etc... We need to switch back to our imaginations more, for my taste.</p><p></p><p>What is a mature gaming system? You have your idea; I don't think it coincides with mine. Maturity might well be the act of having to accept the other person's ideas (even a DM that adjudicates differently than I would); not necessarily the act of being bound to follow very strict rules that forbid you from free-forming.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 5774671, member: 48518"] [MENTION=2011]KarinsDad[/MENTION]: though I agree with much of what you state with regards to specific examples taken from Lostsoul's explanation, for example the +2 to AC resulting from use of Tide of Iron that I find odd and rather arbitraty and also that it's likely I would not agree with many rulings by DMs that use this kind of arbitrary approach, I do think that a system like 4E has failed to mature into a practical gaming system, to use the expression you put forward. In battle, 4E has become more of a table-top tactical board game, the battles take a long time to resolve (unless you play with a group of experienced RPG-ers that know their PCs perfectly - and even then) and the 4E mechanics have failed in several aspects to provide interesting role-playing opportunities IMO. I don't know whether I'm ready to revert back to a DM-oriented playstyle that I played for a long time - and was quite comfortable DMing - but I clearly do not think that I would refer to 4E has being the quintescence of maturity. It is clear to me now that 4E has been very, very appealing in theory, but in practice has failed to deliver. (And I've played it a lot.) And yet, it looked so good. When I saw it, I was under the impression that they had hit the sweet spot big time. What was lost? Well, to me, for a RPG experience to be really entertaining, it requires us to find way to put some of those story elements back into battle, to have the fighter decide that he'll push the ant into the hole without the player counting squares on the battlemap and wondering wether they'll be an OA if the ant climbs back up, etc... We need to switch back to our imaginations more, for my taste. What is a mature gaming system? You have your idea; I don't think it coincides with mine. Maturity might well be the act of having to accept the other person's ideas (even a DM that adjudicates differently than I would); not necessarily the act of being bound to follow very strict rules that forbid you from free-forming. [/QUOTE]
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