Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Speeding up combat: have you tried to halve hit points?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5776126" data-attributes="member: 2011"><p>The PC is already getting a +2 shield bonus. Why is the PC getting a second +2 bonus for his shield? If a foe were above the PC or to the left, or right, the PC would still be putting his shield in the foe's face. Why not give the Ant a +2 bonus to hit as it surprise attacks the PC from an unexpected direction as it climbs over the shield because the PC cannot see the Ant because the PC is putting his shield in the way? What does attacking from above or below or any other direction have to do with anything?</p><p></p><p>Do you see how totally arbitrary your adjudication is? The game is abstract, but I could come up with a dozen different arbitrary reasons to put in bonuses or penalties right or left. The idea is to not do this except in the most extreme situations. That gives the game consistency.</p><p></p><p>Another problem with your "on the fly" system is that the player who can convince you as DM "I'm doing xyz, that should give me a bonus" will likely get his bonus if his rationale sounds convincing enough whereas the player who is shy, or not quite as witty, or not quite as smart might come up with a stupid rationale which you won't give a bonus for, or might come up with no rationale at all. The second player's PC might have an Int of 18, but the player is not capable of coming up with the good combat rationales that you are looking for, so the PC doesn't get the bonuses (shy of the DM being generous).</p><p></p><p>Personally, I don't like systems that can penalize a player at the table (or alternatively give an advantage to another player) because of how the DM feels (or what random thoughts go through the DM's head) at a given point in time or how convincing a player can come up with a rationale. The combat system should be equally fair for all players if their PCs have the same capabilities and do the same actions in combat, regardless of the narrative abilities of the players.</p><p></p><p>The narrative abilities of a player should not change the modifiers to an attack at all.</p><p></p><p>The player declares: "I do an overhand chop with my sword" shouldn't result in a bonus. The overhand chop (or underhand chop or thrust or low shot or high shot or whatever) is part of how the PC attacks. Attacking from above or below or around the crate or over the shoulder of my ally (with a reach weapon) shouldn't result in any surprise or other advantage. It's all built into the system already with the bonuses already.</p><p></p><p>There are times where the PC should get combat advantage, but those times are part of the rules. If the DM is going to add additional times or additional rules, then the DM should list those in a house rules list ahead of time so that the players know what to expect. It shouldn't be arbitrary, and on the fly, and vary from encounter to encounter. The rules should stay consistent. IMO.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5776126, member: 2011"] The PC is already getting a +2 shield bonus. Why is the PC getting a second +2 bonus for his shield? If a foe were above the PC or to the left, or right, the PC would still be putting his shield in the foe's face. Why not give the Ant a +2 bonus to hit as it surprise attacks the PC from an unexpected direction as it climbs over the shield because the PC cannot see the Ant because the PC is putting his shield in the way? What does attacking from above or below or any other direction have to do with anything? Do you see how totally arbitrary your adjudication is? The game is abstract, but I could come up with a dozen different arbitrary reasons to put in bonuses or penalties right or left. The idea is to not do this except in the most extreme situations. That gives the game consistency. Another problem with your "on the fly" system is that the player who can convince you as DM "I'm doing xyz, that should give me a bonus" will likely get his bonus if his rationale sounds convincing enough whereas the player who is shy, or not quite as witty, or not quite as smart might come up with a stupid rationale which you won't give a bonus for, or might come up with no rationale at all. The second player's PC might have an Int of 18, but the player is not capable of coming up with the good combat rationales that you are looking for, so the PC doesn't get the bonuses (shy of the DM being generous). Personally, I don't like systems that can penalize a player at the table (or alternatively give an advantage to another player) because of how the DM feels (or what random thoughts go through the DM's head) at a given point in time or how convincing a player can come up with a rationale. The combat system should be equally fair for all players if their PCs have the same capabilities and do the same actions in combat, regardless of the narrative abilities of the players. The narrative abilities of a player should not change the modifiers to an attack at all. The player declares: "I do an overhand chop with my sword" shouldn't result in a bonus. The overhand chop (or underhand chop or thrust or low shot or high shot or whatever) is part of how the PC attacks. Attacking from above or below or around the crate or over the shoulder of my ally (with a reach weapon) shouldn't result in any surprise or other advantage. It's all built into the system already with the bonuses already. There are times where the PC should get combat advantage, but those times are part of the rules. If the DM is going to add additional times or additional rules, then the DM should list those in a house rules list ahead of time so that the players know what to expect. It shouldn't be arbitrary, and on the fly, and vary from encounter to encounter. The rules should stay consistent. IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Speeding up combat: have you tried to halve hit points?
Top