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Speeding up combat: have you tried to halve hit points?
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<blockquote data-quote="Skyscraper" data-source="post: 5776944" data-attributes="member: 48518"><p>Are you then saying that the player has to move and guess whether that will take one or two actions, but the DM then counts every player's moves and tells the players whether they have any action left in the round? If so, and with all due respect, that's a pretty bad idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It will take longer than usual since the DM will have to control every move by each player, and will foster player frustration like hell. Assume the player's purpose is to move then attack. He moves... but then:</p><p></p><p>DM: nope, you just went one square too far bud, so you can't attack this round".</p><p>Player: "But, I wanted to move and attack, can I change my move then, let me count, 1-2-3-4-5-6... To here?"</p><p>DM: "nope, you can't count squares. Your turn is up, see, you went 7 squares. Unless you have a minor you'd like to do?"</p><p>Player: "..."</p><p></p><p>Actually, before your last post I thought you were suggesting taking square-counting out of the equation completely. Both players and DM all forgetting about squares and the DM adjudicating whether a specific move is allowable or an OA, provoked. Sorta:</p><p></p><p>Player: "I wanna move and attack. I move to... here."</p><p>DM: "You can't get there. You can move up to that rock if you want to attack this round."</p><p>Player: "Here?"</p><p>DM: "Sure."</p><p></p><p>I actually think it's an idea worth considering, by the way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Hopefully everyone gets a sense of how far one can move so many move actions are just "I move there", DM nods approval and that's it.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 5776944, member: 48518"] Are you then saying that the player has to move and guess whether that will take one or two actions, but the DM then counts every player's moves and tells the players whether they have any action left in the round? If so, and with all due respect, that's a pretty bad idea :) It will take longer than usual since the DM will have to control every move by each player, and will foster player frustration like hell. Assume the player's purpose is to move then attack. He moves... but then: DM: nope, you just went one square too far bud, so you can't attack this round". Player: "But, I wanted to move and attack, can I change my move then, let me count, 1-2-3-4-5-6... To here?" DM: "nope, you can't count squares. Your turn is up, see, you went 7 squares. Unless you have a minor you'd like to do?" Player: "..." Actually, before your last post I thought you were suggesting taking square-counting out of the equation completely. Both players and DM all forgetting about squares and the DM adjudicating whether a specific move is allowable or an OA, provoked. Sorta: Player: "I wanna move and attack. I move to... here." DM: "You can't get there. You can move up to that rock if you want to attack this round." Player: "Here?" DM: "Sure." I actually think it's an idea worth considering, by the way :) Hopefully everyone gets a sense of how far one can move so many move actions are just "I move there", DM nods approval and that's it. [/QUOTE]
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Speeding up combat: have you tried to halve hit points?
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