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*Dungeons & Dragons
Speeding up combat in 4th edition D&D (Reposted from general RPG area)
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<blockquote data-quote="CovertOps" data-source="post: 5042069" data-attributes="member: 65152"><p>As Lion's DM I am very interested in what ENWorld has to say about this. We've had a single encounter take up to 4 hours of game time and to me this is unacceptable.</p><p></p><p>@keterys: I am already planning to do something like that.</p><p></p><p>I really believe that one of our biggest problems is PC's that can't make up their mind about what to do on their turn or are not ready when their turn comes up or that just don't know their abilities that well (one player who has had a different class each game for 3 months running).</p><p></p><p>One idea I added was that (the party is currently 8th level) we take all daily powers out of the mix (this would include both class powers as well as item powers) and that in exchange for this I would lower the difficulty of all encounters by 2 (so instead of n+4 I would do n+2). This is with the idea that if we can get some faster combats under our belt these elements could be added back in and wouldn't slow things back down that much. (As an aside I've noticed that my group likes to horde their daily powers for "that one big boss fight" and then dump them all at once.)</p></blockquote><p></p>
[QUOTE="CovertOps, post: 5042069, member: 65152"] As Lion's DM I am very interested in what ENWorld has to say about this. We've had a single encounter take up to 4 hours of game time and to me this is unacceptable. @keterys: I am already planning to do something like that. I really believe that one of our biggest problems is PC's that can't make up their mind about what to do on their turn or are not ready when their turn comes up or that just don't know their abilities that well (one player who has had a different class each game for 3 months running). One idea I added was that (the party is currently 8th level) we take all daily powers out of the mix (this would include both class powers as well as item powers) and that in exchange for this I would lower the difficulty of all encounters by 2 (so instead of n+4 I would do n+2). This is with the idea that if we can get some faster combats under our belt these elements could be added back in and wouldn't slow things back down that much. (As an aside I've noticed that my group likes to horde their daily powers for "that one big boss fight" and then dump them all at once.) [/QUOTE]
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Speeding up combat in 4th edition D&D (Reposted from general RPG area)
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