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Speeding up combat in 4th edition D&D (Reposted from general RPG area)
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<blockquote data-quote="Mengu" data-source="post: 5046100" data-attributes="member: 65726"><p>Sadly, it's very easy to build a worthless controller (compared to say an archer ranger which is much harder to muck up). But they do not have to be worthless. Playing a paragon tier Invoker, I see myself as a pseudo striker, and secondary leader. I can make our party do an extra 20-30 points or so of damage two rounds an encounter, 10-15 of it typically coming from our storm warden ranger. I can also get the ranger's pummeled rear end out from underneath a horde of enemies. And in my free time I do around 20-60 damage a round. Oh and I have a 1st level daily to stun people with in a pinch. As long as a controller is contributing to party damage output meaningfully, he will not be a hindrance.</p><p></p><p>In our other game we have a wizard who performs quite well as an enabler and since our DM likes to use lots of terrain, I've seen more than one 60-70 HP brute get rolled down a roof top or a cliff edge with a dinky wizard at-will power. I'd say he "speeds up" combat quite a bit when he can pull off stunts like that.</p><p></p><p>I've also seen some wizard builds who like to pretend they are strikers or versatile jack of all trades, and utterly fail at everything they try to do. It takes a good/experienced player to play an effective controller.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5046100, member: 65726"] Sadly, it's very easy to build a worthless controller (compared to say an archer ranger which is much harder to muck up). But they do not have to be worthless. Playing a paragon tier Invoker, I see myself as a pseudo striker, and secondary leader. I can make our party do an extra 20-30 points or so of damage two rounds an encounter, 10-15 of it typically coming from our storm warden ranger. I can also get the ranger's pummeled rear end out from underneath a horde of enemies. And in my free time I do around 20-60 damage a round. Oh and I have a 1st level daily to stun people with in a pinch. As long as a controller is contributing to party damage output meaningfully, he will not be a hindrance. In our other game we have a wizard who performs quite well as an enabler and since our DM likes to use lots of terrain, I've seen more than one 60-70 HP brute get rolled down a roof top or a cliff edge with a dinky wizard at-will power. I'd say he "speeds up" combat quite a bit when he can pull off stunts like that. I've also seen some wizard builds who like to pretend they are strikers or versatile jack of all trades, and utterly fail at everything they try to do. It takes a good/experienced player to play an effective controller. [/QUOTE]
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Speeding up combat in 4th edition D&D (Reposted from general RPG area)
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