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Speeding up combat in 4th edition D&D (Reposted from general RPG area)
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<blockquote data-quote="Turtlejay" data-source="post: 5048702" data-attributes="member: 70267"><p>Ha! Yes! A thousand times I agree with you!</p><p> </p><p>I noticed this playing Scrabble with my wife on Monday. We got a little too clever with linking words and ended up playing a few short words in a row, and got ourselves in a couple pickles where we were really constrained about what we could spell with. It took a lot of staring at the board and rearranging letters to play your word. A few times, my wife or I left the table when it wasn't our turn to do something (with the kids? get a drink?). Coming back and taking it all in again really took an adjustment.</p><p> </p><p>D&D is not as complicated as all that, but if you get around to your turn, and you are totally unaware of what is going on, you waste everyone's time catching up. So, since even scrabble comes with one of those little hourglass timers, I am not against time limits in most cases.</p><p> </p><p>A funny anecdote. . .in our last game, someone called out our Swordmage's name to indicate that it was his turn, and he replied "How much?". He had been in outer space thinking about rabbits or somesuch, and since he is *always* being hit, he just assumed his name should be followed by a damage total. He's usually pretty on top of things, so he gets a pass this time...</p><p> </p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 5048702, member: 70267"] Ha! Yes! A thousand times I agree with you! I noticed this playing Scrabble with my wife on Monday. We got a little too clever with linking words and ended up playing a few short words in a row, and got ourselves in a couple pickles where we were really constrained about what we could spell with. It took a lot of staring at the board and rearranging letters to play your word. A few times, my wife or I left the table when it wasn't our turn to do something (with the kids? get a drink?). Coming back and taking it all in again really took an adjustment. D&D is not as complicated as all that, but if you get around to your turn, and you are totally unaware of what is going on, you waste everyone's time catching up. So, since even scrabble comes with one of those little hourglass timers, I am not against time limits in most cases. A funny anecdote. . .in our last game, someone called out our Swordmage's name to indicate that it was his turn, and he replied "How much?". He had been in outer space thinking about rabbits or somesuch, and since he is *always* being hit, he just assumed his name should be followed by a damage total. He's usually pretty on top of things, so he gets a pass this time... Jay [/QUOTE]
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Speeding up combat in 4th edition D&D (Reposted from general RPG area)
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