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*Pathfinder & Starfinder
Speeding up combat with Skirmishes & Set-Pieces
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<blockquote data-quote="Quickleaf" data-source="post: 5805985" data-attributes="member: 20323"><p>Just like [MENTION=6681248]Randomthoughts[/MENTION] said these kind of skirmishes can be seen as filler, basically guaranteed wins where the challenge doesn't come from the difficulty of combat but from other narrative elements. My approach is to run with that.</p><p></p><p>When a player comes up with a really creative idea, I sometimes give them an auto-critical or let them auto-kill a monster on the fly, or some other cool thing appropriate to the moment. Ive had players use Intimidate as dominate, and other "game breaking" stuff, but anything that gets them out of that awful example the OP posted of disjoint between mechanics and narrative, and opens up their creativity is good IMO.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5805985, member: 20323"] Just like [MENTION=6681248]Randomthoughts[/MENTION] said these kind of skirmishes can be seen as filler, basically guaranteed wins where the challenge doesn't come from the difficulty of combat but from other narrative elements. My approach is to run with that. When a player comes up with a really creative idea, I sometimes give them an auto-critical or let them auto-kill a monster on the fly, or some other cool thing appropriate to the moment. Ive had players use Intimidate as dominate, and other "game breaking" stuff, but anything that gets them out of that awful example the OP posted of disjoint between mechanics and narrative, and opens up their creativity is good IMO. [/QUOTE]
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Speeding up combat with Skirmishes & Set-Pieces
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