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*TTRPGs General
speeding up combat
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<blockquote data-quote="Henry" data-source="post: 2055192" data-attributes="member: 158"><p>Pretty much I follow all of what Piratecat says, except that not all players roll multiple dice ahead of time (though I wish they would). </p><p></p><p>When people ARE taking too long (in other words, their hemming and hawing is noticeably making the other players itchy) I hold up my hand, all five fingers extended. I count down silenty and drop a finger... 4.... 3... 2.... 1.... If they can't decide by the "closed fist" then their character has lost their turn due to inactivity. Lest this sounds harsh, I usually give them 10 seconds or so, in ADDITION to the two to three minutes it takes to get around to their turn. I find that counting down gets them to take an action, even if it's not the best one. </p><p></p><p></p><p></p><p>My reply would be, <em>"I think that the several minutes you have before your turn even comes in the round, and you following the combat as the other players and NPCs go, would accurately represent that. If I can make the decisions for a dozen monsters in that same amount of time, I have no problem asking you to do it for your character."</em></p></blockquote><p></p>
[QUOTE="Henry, post: 2055192, member: 158"] Pretty much I follow all of what Piratecat says, except that not all players roll multiple dice ahead of time (though I wish they would). When people ARE taking too long (in other words, their hemming and hawing is noticeably making the other players itchy) I hold up my hand, all five fingers extended. I count down silenty and drop a finger... 4.... 3... 2.... 1.... If they can't decide by the "closed fist" then their character has lost their turn due to inactivity. Lest this sounds harsh, I usually give them 10 seconds or so, in ADDITION to the two to three minutes it takes to get around to their turn. I find that counting down gets them to take an action, even if it's not the best one. My reply would be, [I]"I think that the several minutes you have before your turn even comes in the round, and you following the combat as the other players and NPCs go, would accurately represent that. If I can make the decisions for a dozen monsters in that same amount of time, I have no problem asking you to do it for your character."[/I] [/QUOTE]
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