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Speeding up Combat
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<blockquote data-quote="Tequila Sunrise" data-source="post: 3036194" data-attributes="member: 40398"><p>I'm good at math but I hate it just like most people I know. That said, I think that I would be dissapointed to not roll for damage. I do make an exception for certain high-level damage effects like spells and sneak attacks; my solution is a compromize between average damage v. counting up ten dice at a time. If an effect tells me to roll more than four dice (it's a convenient number and well, I have four of each type), I take the average of two dice at a time until I only have to roll 3 or four dice and then roll those 3 or 4. For example, if my fifth level mage casts fireball, I roll three dice and then add 7 points of damage. It's pretty much the same as rolling all those dice anyway because the more dice you actually roll, the closer the total is likely to be to the average anyway.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 3036194, member: 40398"] I'm good at math but I hate it just like most people I know. That said, I think that I would be dissapointed to not roll for damage. I do make an exception for certain high-level damage effects like spells and sneak attacks; my solution is a compromize between average damage v. counting up ten dice at a time. If an effect tells me to roll more than four dice (it's a convenient number and well, I have four of each type), I take the average of two dice at a time until I only have to roll 3 or four dice and then roll those 3 or 4. For example, if my fifth level mage casts fireball, I roll three dice and then add 7 points of damage. It's pretty much the same as rolling all those dice anyway because the more dice you actually roll, the closer the total is likely to be to the average anyway. [/QUOTE]
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