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General Tabletop Discussion
*Pathfinder & Starfinder
Speeding up Combat
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<blockquote data-quote="The Levitator" data-source="post: 3036809" data-attributes="member: 40099"><p>This is the number one reason I use DM Genie and I enable the autoroll feature and we play diceless. You want to talk about speeding combat up, this is my answer. Not only does the program handle the math but it also handles the die rolling which is the second biggest thing that slows combat down. It frees us up to focus on description and decision making, not calculations or die fondling. As far as speed goes, we just had a major battle with a 5th level party and some orogs. It consisted of a 4 person party with 3 NPC's against 12 orogs. The fight was in the forest, so it took them a while to track them all down, but the combat was over in 16 rounds. It took less than 40 minutes of real time. 19 creatures in 3.5 combat taking 16 rounds takes a LOT longer than that with pen, paper and dice. I should add that we are also using the Defensive Opposed Roll, Armor as DR and Facing variants which also slow conventional gaming to a crawl. My DM Genie has custom scripts built in to do it all automatically at the touch of a button and generates a detailed log that allows me as a DM to describe the action in pretty exacting detail considering the abstract nature of 3.5 combat.</p><p></p><p>This isn't the be-all-end-all way to game either. Some groups like the old school feel of the dice and making calculations. Some groups aren't in a hurry to get through combats. This system is perfect for us, because our group considers itself tactical roleplayers. The combats aren't the most important part of the story, but they feel it should move as quickly as possible while still offering as many tactical options as possible. The biggest factor for our groups was that the combat scenes should be exciting and feel like action scenes, not laborious calculations and cross referencing and bookworming.</p><p></p><p>I am fairly confident that there is not a gaming group on the planet that can get through combat as quickly and accurately as we do it with DM Genie using pen, paper, and dice. I'm not saying we have the best system out there, but it might be one of the fastest. If you have the need for speed, DM Genie is a great way to go. If you want to travel at warp speed, try gaming diceless. And if you truly want to feel like you are travelling through time, try them both together. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The Levitator, post: 3036809, member: 40099"] This is the number one reason I use DM Genie and I enable the autoroll feature and we play diceless. You want to talk about speeding combat up, this is my answer. Not only does the program handle the math but it also handles the die rolling which is the second biggest thing that slows combat down. It frees us up to focus on description and decision making, not calculations or die fondling. As far as speed goes, we just had a major battle with a 5th level party and some orogs. It consisted of a 4 person party with 3 NPC's against 12 orogs. The fight was in the forest, so it took them a while to track them all down, but the combat was over in 16 rounds. It took less than 40 minutes of real time. 19 creatures in 3.5 combat taking 16 rounds takes a LOT longer than that with pen, paper and dice. I should add that we are also using the Defensive Opposed Roll, Armor as DR and Facing variants which also slow conventional gaming to a crawl. My DM Genie has custom scripts built in to do it all automatically at the touch of a button and generates a detailed log that allows me as a DM to describe the action in pretty exacting detail considering the abstract nature of 3.5 combat. This isn't the be-all-end-all way to game either. Some groups like the old school feel of the dice and making calculations. Some groups aren't in a hurry to get through combats. This system is perfect for us, because our group considers itself tactical roleplayers. The combats aren't the most important part of the story, but they feel it should move as quickly as possible while still offering as many tactical options as possible. The biggest factor for our groups was that the combat scenes should be exciting and feel like action scenes, not laborious calculations and cross referencing and bookworming. I am fairly confident that there is not a gaming group on the planet that can get through combat as quickly and accurately as we do it with DM Genie using pen, paper, and dice. I'm not saying we have the best system out there, but it might be one of the fastest. If you have the need for speed, DM Genie is a great way to go. If you want to travel at warp speed, try gaming diceless. And if you truly want to feel like you are travelling through time, try them both together. :) [/QUOTE]
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