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Speeding Up Combat
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<blockquote data-quote="Bladesong" data-source="post: 4624295" data-attributes="member: 20800"><p>Unfortunately I cannot tell you about all possible remifications for doing this because we will not be playing 4ed any longer, but I can tell you that the problem we ran into was that the 'at wills' just do not do enough damage and I refuse to magically/instantly turn something into a minion "just because" (which is the only "official-like" answer I have read). What I did was add another level of damage between heroic and epic (i.e. I added a damage increase at the paragon levels). </p><p>In other words, the damage for at-wills is normally something like 1[w] + ability modifier at 1st level increasing to 2[w] + ability modifier at 21st. I changed it so that it starts out the same, but the 2[w] + ability modifier starts at 11th level and at 21st level it changes to 3[w] + ability modifier.</p><p>All this really does is put the at-wills closer to being at par with the other powers, but does not take away from the "flavor" provided by encounter and daily powers. </p><p>We played two sets of characters from 1st to 30th level using this change and it seemed to speed things up quite a bit without unbalancing the game.</p></blockquote><p></p>
[QUOTE="Bladesong, post: 4624295, member: 20800"] Unfortunately I cannot tell you about all possible remifications for doing this because we will not be playing 4ed any longer, but I can tell you that the problem we ran into was that the 'at wills' just do not do enough damage and I refuse to magically/instantly turn something into a minion "just because" (which is the only "official-like" answer I have read). What I did was add another level of damage between heroic and epic (i.e. I added a damage increase at the paragon levels). In other words, the damage for at-wills is normally something like 1[w] + ability modifier at 1st level increasing to 2[w] + ability modifier at 21st. I changed it so that it starts out the same, but the 2[w] + ability modifier starts at 11th level and at 21st level it changes to 3[w] + ability modifier. All this really does is put the at-wills closer to being at par with the other powers, but does not take away from the "flavor" provided by encounter and daily powers. We played two sets of characters from 1st to 30th level using this change and it seemed to speed things up quite a bit without unbalancing the game. [/QUOTE]
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