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Speeding Up Combat
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<blockquote data-quote="77IM" data-source="post: 4637647" data-attributes="member: 12377"><p>To play Devil's Advocate, my group is now level 7, and we've only encountered this problem <em>twice</em>: with a solo skirmisher and an elite lurker, both of whom took a long time to kill because that was their strategy.</p><p></p><p>Why is this? Or rather, what are we doing differently than other groups?</p><p></p><p>I'm not sure, since I don't really watch other groups play, but my guess is tactics and strategy. My PCs have excellent tactics. They work together to get flanking and set up other bonuses for each other. They don't blow their encounter powers right away, but wait for an opportune moment, and they only use daily powers when they have some bonus to hit.</p><p></p><p>Conversely, my monsters are often very stupid. They frequently suffer opportunity attacks or wind up in bad positions. This is sometimes intentional (mindless undead don't know any better) and sometimes not (the goblins try to move past the fighter to set up the flank, risking a combat superiority attack... turns out to be a bad decision).</p><p></p><p>In fact, the only times when the fight dragged on were "boss fights" in which I was trying to play smart. In both cases the party eventually won, but the monsters' hit-and-run tactics made it a slow process.</p><p></p><p></p><p>I'm not saying that other groups have inferior tactics or that the DM should prop up brainless monsters as punching bags. I'm just saying that for a certain style of game play (players playing to win; DM playing to have fun) the monster math seems to work fine and not lead to slug-fests.</p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4637647, member: 12377"] To play Devil's Advocate, my group is now level 7, and we've only encountered this problem [I]twice[/I]: with a solo skirmisher and an elite lurker, both of whom took a long time to kill because that was their strategy. Why is this? Or rather, what are we doing differently than other groups? I'm not sure, since I don't really watch other groups play, but my guess is tactics and strategy. My PCs have excellent tactics. They work together to get flanking and set up other bonuses for each other. They don't blow their encounter powers right away, but wait for an opportune moment, and they only use daily powers when they have some bonus to hit. Conversely, my monsters are often very stupid. They frequently suffer opportunity attacks or wind up in bad positions. This is sometimes intentional (mindless undead don't know any better) and sometimes not (the goblins try to move past the fighter to set up the flank, risking a combat superiority attack... turns out to be a bad decision). In fact, the only times when the fight dragged on were "boss fights" in which I was trying to play smart. In both cases the party eventually won, but the monsters' hit-and-run tactics made it a slow process. I'm not saying that other groups have inferior tactics or that the DM should prop up brainless monsters as punching bags. I'm just saying that for a certain style of game play (players playing to win; DM playing to have fun) the monster math seems to work fine and not lead to slug-fests. -- 77IM [/QUOTE]
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