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Speeding up combat?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5376221" data-attributes="member: 11300"><p>I think you did the best you could from the sounds of things. If this was more of a one-off then I would not worry too much. Perhaps the only thing you could have done would have been to prepare the players for a long difficult encounter. Tell them that, "there are light issues, awkward terrain, multiple opponents and so small advancements are going to be hard won." If the player's mindset is set up for a long difficult battle, then you are truly doing the best you can.</p><p></p><p>However, if you find that this style of combat is happening more and more often, then you need to re-evaluate what you guys are doing. I find that some players (whose characters are usually spellcasters) have a lot of trouble adjusting to different circumstances, and so they will re-engineer their options when it is their turn. This will slow down combat tenfold more than a player rolling 20 dice and evaluating them (I still don't know why people harp on about rolling dice). In 3.x, I have found spell cards invaluable in speeding things up. In 4e, power cards are mandatory for all players.</p><p></p><p>I like the +1 token idea mentioned above (given if the player says straight on their turn what they are doing, and does it.) That to me will speed up play, give advantage to players paying attention to the game, and since these will be handed out more so to the fighter types than caster types, it will balance things back somewhat when the play gets to high level (and <em>really </em>bogs down).</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5376221, member: 11300"] I think you did the best you could from the sounds of things. If this was more of a one-off then I would not worry too much. Perhaps the only thing you could have done would have been to prepare the players for a long difficult encounter. Tell them that, "there are light issues, awkward terrain, multiple opponents and so small advancements are going to be hard won." If the player's mindset is set up for a long difficult battle, then you are truly doing the best you can. However, if you find that this style of combat is happening more and more often, then you need to re-evaluate what you guys are doing. I find that some players (whose characters are usually spellcasters) have a lot of trouble adjusting to different circumstances, and so they will re-engineer their options when it is their turn. This will slow down combat tenfold more than a player rolling 20 dice and evaluating them (I still don't know why people harp on about rolling dice). In 3.x, I have found spell cards invaluable in speeding things up. In 4e, power cards are mandatory for all players. I like the +1 token idea mentioned above (given if the player says straight on their turn what they are doing, and does it.) That to me will speed up play, give advantage to players paying attention to the game, and since these will be handed out more so to the fighter types than caster types, it will balance things back somewhat when the play gets to high level (and [I]really [/I]bogs down). Best Regards Herremann the Wise [/QUOTE]
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