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Speeding up combat?
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<blockquote data-quote="kitsune9" data-source="post: 5384709" data-attributes="member: 18507"><p>I agree with jdeleski's comments.</p><p></p><p>My players know their stuff so the game doesn't get bogged down with them looking up rules or figuring out things. Since I use a laptop in my games, I keep the rulebooks that I use as PDFs so I can use the find function on it to find rules. I keep all these files open so that I can go back and forth as needed.</p><p></p><p>Also, I find that combats tend to go faster when a DM is operating at their comfort level of player management. For some DM's it's as little as 1 or 2 players, for others, it's around seven players, may be more. For me, my comfort range is clearly 4-5 players; however, I know that on some days that I have only three players, my game goes by really fast. So much so that I have "double-prep" so that I don't run out of material for the players to blow through when I know that my upcoming gameday is going to only have three players.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5384709, member: 18507"] I agree with jdeleski's comments. My players know their stuff so the game doesn't get bogged down with them looking up rules or figuring out things. Since I use a laptop in my games, I keep the rulebooks that I use as PDFs so I can use the find function on it to find rules. I keep all these files open so that I can go back and forth as needed. Also, I find that combats tend to go faster when a DM is operating at their comfort level of player management. For some DM's it's as little as 1 or 2 players, for others, it's around seven players, may be more. For me, my comfort range is clearly 4-5 players; however, I know that on some days that I have only three players, my game goes by really fast. So much so that I have "double-prep" so that I don't run out of material for the players to blow through when I know that my upcoming gameday is going to only have three players. [/QUOTE]
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