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Speeding up combat
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<blockquote data-quote="thundershot" data-source="post: 5505960" data-attributes="member: 628"><p>Okay, after the first few sessions (Kingmaker), I realized one of the things I hated about 3.5 and 4E.... The combat that never ends. What things have you tried to speed things up? Here's what I'm experimenting:</p><p></p><p></p><p>Halve the monsters hit points</p><p>Giving the monsters +2 to hit, damage, and saves.</p><p></p><p>In general, there comes a point where we KNOW who is gonna win, and it's just dragging out. Naturally, the second half of this will only go so far, because as the PC's go up in level, that +2 will become less and less significant. I was thinking about adding an additional +1 every 4-5 levels to help keep up with the PC's.</p><p></p><p>So far, combat has definitely been faster (except in cases where no one is hitting anyone). Even with less hp, the monsters are still a force to be reckoned with since they're hitting 10% more often and doing more damage.</p><p></p><p>The only issue I've had are spells like magic missile that don't require a hit roll or save. Having half the hp makes these spells more potent. I don't want to cripple the PC's in any way, I want all the alterations to be on my end... I think as they increase in level and have more hp, that problem will go away.</p><p></p><p>I think.</p><p></p><p></p><p>Any comments? Suggestions?</p><p></p><p></p><p>Thanks</p><p>Chris</p></blockquote><p></p>
[QUOTE="thundershot, post: 5505960, member: 628"] Okay, after the first few sessions (Kingmaker), I realized one of the things I hated about 3.5 and 4E.... The combat that never ends. What things have you tried to speed things up? Here's what I'm experimenting: Halve the monsters hit points Giving the monsters +2 to hit, damage, and saves. In general, there comes a point where we KNOW who is gonna win, and it's just dragging out. Naturally, the second half of this will only go so far, because as the PC's go up in level, that +2 will become less and less significant. I was thinking about adding an additional +1 every 4-5 levels to help keep up with the PC's. So far, combat has definitely been faster (except in cases where no one is hitting anyone). Even with less hp, the monsters are still a force to be reckoned with since they're hitting 10% more often and doing more damage. The only issue I've had are spells like magic missile that don't require a hit roll or save. Having half the hp makes these spells more potent. I don't want to cripple the PC's in any way, I want all the alterations to be on my end... I think as they increase in level and have more hp, that problem will go away. I think. Any comments? Suggestions? Thanks Chris [/QUOTE]
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Speeding up combat
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