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General Tabletop Discussion
*Pathfinder & Starfinder
Speeding up combat
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<blockquote data-quote="Kaisoku" data-source="post: 5507273" data-attributes="member: 58447"><p>The Leadership feat can be quite powerful. If you go from the players having a deficit in the expected action economy, to having practically double the action economy (9 character actions per round), you might find that things will start dying fast enough to no longer need the reduction in hitpoints.</p><p></p><p>This can become especially true once the casters can start reliably getting into the "bypass hitpoint" stage of the game.</p><p></p><p>Not sure otherwise. I'd always taken the route of giving additional aid, or boosting the individual characters, instead of weakening the combatants. And even then, it was to give the characters a sort of half-gestalt ability to cover the missing bases (arcane magic, or melee combat ability, etc).</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5507273, member: 58447"] The Leadership feat can be quite powerful. If you go from the players having a deficit in the expected action economy, to having practically double the action economy (9 character actions per round), you might find that things will start dying fast enough to no longer need the reduction in hitpoints. This can become especially true once the casters can start reliably getting into the "bypass hitpoint" stage of the game. Not sure otherwise. I'd always taken the route of giving additional aid, or boosting the individual characters, instead of weakening the combatants. And even then, it was to give the characters a sort of half-gestalt ability to cover the missing bases (arcane magic, or melee combat ability, etc). [/QUOTE]
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Speeding up combat
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