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Speeding Up Combat
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<blockquote data-quote="BoldItalic" data-source="post: 6780771" data-attributes="member: 6777052"><p>The wizard might be acting sub-optimally too. If he put his mind to it, he could take down a shambling mound on his own in about three rounds just by plugging away with simple magic missiles. It's force damage, so the mounds have no resistance or immunity, it's automatic hits and he gets to add his Int modifier to damage because of his Empowered Evocation feature. Three attacks with 4th/5th level slots stands a fair chance of taking out a mound, while the other PCs concentrate on the second mound and the enemy cleric.</p><p></p><p>(edit - added analysis)</p><p></p><p>Assuming the wizard has an Int modifier of +5, if he concentrates on a single target (so a single damage roll per attack, times the number of missiles) his damage roll will be d4+1+5 = 7..10. If he uses a 4th level slot for his first-round attack he gets 6 missiles, for a total of 42..60 damage. Likewise for his second round attack. The mound is now down to between 16 and 52 hp, depending on how lucky the wizard was with his two d4 rolls. If he's rolled low twice, he should go for a 5th level slot for his final attack whereas if he has rolled high twice, he could use a 1st level slot and be certain of a kill.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6780771, member: 6777052"] The wizard might be acting sub-optimally too. If he put his mind to it, he could take down a shambling mound on his own in about three rounds just by plugging away with simple magic missiles. It's force damage, so the mounds have no resistance or immunity, it's automatic hits and he gets to add his Int modifier to damage because of his Empowered Evocation feature. Three attacks with 4th/5th level slots stands a fair chance of taking out a mound, while the other PCs concentrate on the second mound and the enemy cleric. (edit - added analysis) Assuming the wizard has an Int modifier of +5, if he concentrates on a single target (so a single damage roll per attack, times the number of missiles) his damage roll will be d4+1+5 = 7..10. If he uses a 4th level slot for his first-round attack he gets 6 missiles, for a total of 42..60 damage. Likewise for his second round attack. The mound is now down to between 16 and 52 hp, depending on how lucky the wizard was with his two d4 rolls. If he's rolled low twice, he should go for a 5th level slot for his final attack whereas if he has rolled high twice, he could use a 1st level slot and be certain of a kill. [/QUOTE]
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