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General Tabletop Discussion
*Dungeons & Dragons
Speeding Up Feat Progression
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<blockquote data-quote="billd91" data-source="post: 9347309" data-attributes="member: 3400"><p>Third level is already a pretty big level for differentiating characters considering most classes pick their specialty then. Following that up with a feat at 4th level feels like a really good progression already. Then when 5th level rolls around, spell casters are getting 3rd level spells (hello, fireball) and fighters are getting second attacks. So, for quite a few levels, there are already nice benefits coming on that help differentiate the PCs that, in my opinion, need little enhancement in character class mechanics.</p><p></p><p>So I'd suggest going with the blessings/charms/marks of distinction round suggested in the DMG. Sit down with the player between sessions when they hit the level you want to give out something new and talk to them about things they think they did that are signature events in their development and then tailor a blessing to that. If you want to put it on a schedule, let your players know so they're thinking about themes and idiomatic behavior for their characters that can be worthy of distinction. And if they can relate it back to their backgrounds, that would be even better (then maybe pitch in something related to that too).</p></blockquote><p></p>
[QUOTE="billd91, post: 9347309, member: 3400"] Third level is already a pretty big level for differentiating characters considering most classes pick their specialty then. Following that up with a feat at 4th level feels like a really good progression already. Then when 5th level rolls around, spell casters are getting 3rd level spells (hello, fireball) and fighters are getting second attacks. So, for quite a few levels, there are already nice benefits coming on that help differentiate the PCs that, in my opinion, need little enhancement in character class mechanics. So I'd suggest going with the blessings/charms/marks of distinction round suggested in the DMG. Sit down with the player between sessions when they hit the level you want to give out something new and talk to them about things they think they did that are signature events in their development and then tailor a blessing to that. If you want to put it on a schedule, let your players know so they're thinking about themes and idiomatic behavior for their characters that can be worthy of distinction. And if they can relate it back to their backgrounds, that would be even better (then maybe pitch in something related to that too). [/QUOTE]
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