Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Speeding up play in dungeons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Old Fezziwig" data-source="post: 658921" data-attributes="member: 59"><p>Hey, folks. Lots of neat stuff here...</p><p></p><p><strong>Saeviomagy</strong> — The SOP makes sense and a bunch of folks have mentioned it — as soon as I have a session where the entire party's present, I'll bring that up and see where it goes.</p><p></p><p><span style="font-size: 9px"><em>brief, possible OSM Spoilers</em></span></p><p></p><p><strong>Piratecat</strong> — The last session went really quickly (from Tamalruk through the riddle), so I don't know if it was just a question of who was present or the fact that I had more of a plan and felt more comfortable. I did have a bit of fun with the party trying to find Tamalruk in the abandoned tunnels and they seemed to enjoy that. As for kicking doors in, two sessions ago, I was really wishing that the NPC bard in our party was less of a scholar and more of a reckless swashbuckler. Oh well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><span style="font-size: 9px"><em>end OSM spoilers</em></span></p><p></p><p><strong>rounser</strong> — That's an interesting point. It's something I'll have to think of the next time we play (Feb 7 or 8) — the session isn't fresh enough in my mind for me to recall if that was happening.</p><p></p><p><strong>LostSoul</strong> — This is pretty much what I've been doing — I make a couple of quick checks and see what they notice and then I include it in the initial description. If they don't notice something or refuse to look, that's fine.</p><p></p><p><strong>Rune</strong> — I've been trying to take notes mentally on what works, what they seem excited about, and how things end up playing out. One of the things that really interests me is what the characters remember. As for the advice being obvious, it seems like obvious advice to me now, but I hadn't thought of it myself (obviously), so thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> At any rate, the proactive-reactive thing will definitely be something I consider as I work up to the next session (which is the last session I'll be running OSM at, as they're just about through with it). I'm not sure I really have time to throw it together in a story hour (I had started to, but, wow, that takes a lot of time to do), but we'll see where that heads. Speaking of SH, are you still playing your OA dream campaign? It was a great read; very vibrant.</p><p></p><p>thanks,</p><p>tKL</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 658921, member: 59"] Hey, folks. Lots of neat stuff here... [b]Saeviomagy[/b] — The SOP makes sense and a bunch of folks have mentioned it — as soon as I have a session where the entire party's present, I'll bring that up and see where it goes. [size=1][i]brief, possible OSM Spoilers[/i][/size] [b]Piratecat[/b] — The last session went really quickly (from Tamalruk through the riddle), so I don't know if it was just a question of who was present or the fact that I had more of a plan and felt more comfortable. I did have a bit of fun with the party trying to find Tamalruk in the abandoned tunnels and they seemed to enjoy that. As for kicking doors in, two sessions ago, I was really wishing that the NPC bard in our party was less of a scholar and more of a reckless swashbuckler. Oh well. :) [size=1][i]end OSM spoilers[/i][/size] [b]rounser[/b] — That's an interesting point. It's something I'll have to think of the next time we play (Feb 7 or 8) — the session isn't fresh enough in my mind for me to recall if that was happening. [b]LostSoul[/b] — This is pretty much what I've been doing — I make a couple of quick checks and see what they notice and then I include it in the initial description. If they don't notice something or refuse to look, that's fine. [b]Rune[/b] — I've been trying to take notes mentally on what works, what they seem excited about, and how things end up playing out. One of the things that really interests me is what the characters remember. As for the advice being obvious, it seems like obvious advice to me now, but I hadn't thought of it myself (obviously), so thanks. :) At any rate, the proactive-reactive thing will definitely be something I consider as I work up to the next session (which is the last session I'll be running OSM at, as they're just about through with it). I'm not sure I really have time to throw it together in a story hour (I had started to, but, wow, that takes a lot of time to do), but we'll see where that heads. Speaking of SH, are you still playing your OA dream campaign? It was a great read; very vibrant. thanks, tKL [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Speeding up play in dungeons
Top