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Speeding Up Play (Without Being a Jerk)
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<blockquote data-quote="DEFCON 1" data-source="post: 7628287" data-attributes="member: 7006"><p>Dice trays and dice towers-- grin and bear it. I imagine they are both positive play experiences for them as the sounds of the dice dropping through and into them are pleasing to hear. Dice hitting the table is why so many people play D&D moreso than other systems... because they love to roll all the different dice. So taking that away from them just seems unnecessary.</p><p></p><p>Putting dice back into dice bags though? That you can easily ditch. Dice belong on the table in easy view, so that players can grab them immediately-- both on their own turns and in order to pass them over to their fellow players when they need to roll more of a particular die than they have in their pile. Tell them all to dump out their dice (or select the dice they are using for the night if their bags are full of many, many sets), and then the dice bags should go away.</p><p></p><p>As far as rolling dice individually... again, if they are using trays and towers they probably just want to hear the clunks. But if the amount of gaming is really that important to you... best way to fix it is to start everyone at 1st level and then never level up. That way most of the time the dice come out they only need to roll one die total rather than say 8 dice when you cast <em>fireball</em>. Cut down on the number of times a player has to roll multiple dice and you'll save those precious seconds.</p><p></p><p>Of course, that means you have to be okay with just playing at 1st level. But if cutting down on dice time is the only way to speed up your play, then sacrifices have to be made. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7628287, member: 7006"] Dice trays and dice towers-- grin and bear it. I imagine they are both positive play experiences for them as the sounds of the dice dropping through and into them are pleasing to hear. Dice hitting the table is why so many people play D&D moreso than other systems... because they love to roll all the different dice. So taking that away from them just seems unnecessary. Putting dice back into dice bags though? That you can easily ditch. Dice belong on the table in easy view, so that players can grab them immediately-- both on their own turns and in order to pass them over to their fellow players when they need to roll more of a particular die than they have in their pile. Tell them all to dump out their dice (or select the dice they are using for the night if their bags are full of many, many sets), and then the dice bags should go away. As far as rolling dice individually... again, if they are using trays and towers they probably just want to hear the clunks. But if the amount of gaming is really that important to you... best way to fix it is to start everyone at 1st level and then never level up. That way most of the time the dice come out they only need to roll one die total rather than say 8 dice when you cast [I]fireball[/I]. Cut down on the number of times a player has to roll multiple dice and you'll save those precious seconds. Of course, that means you have to be okay with just playing at 1st level. But if cutting down on dice time is the only way to speed up your play, then sacrifices have to be made. :) [/QUOTE]
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