Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Spell: Animate Dead Upon Death
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DreamChaser" data-source="post: 148759" data-attributes="member: 1190"><p>Well, you've pretty much described your spell. Here are some stats. (btw, Animate Dead already wooks on one or more targets)</p><p></p><p><strong>Rise Again</strong> </p><p>Necromancy (Evil)</p><p>Level: Sor/Wiz ?, Cl ? (depends on other things)</p><p>Components: V, S, M, (F) (DF)</p><p>Casting Time: 1 action or 10 minutes</p><p>Range: touch or special</p><p>Targets: one creature touched or one creature per level</p><p>Duration: instantaneous</p><p>Saving Throw: Fortitude negates or none</p><p>Spell Resistance: Yes</p><p></p><p><span style="color: royalblue">I figure that the spell could have two forms: the quick one and the more ghastly one. The quick one requires an incantation and touch but it is not really designed for combat (instant duration...touch range). The other form is designed as something akin to a curse.</span> </p><p></p><p>You can make subjects doomed to rise as skeletons or zombies (your choice) 10 minutes after they die. If the bodies are completely destroyed by the death or in the minutes immediately after, the spell has no effect. In addition, raising or resurrecting the corpse before this spell is triggered does not invalidate the spell, it simply pushes its function back.</p><p></p><p>There are two versions of this spell: the touch and the curse. The touch can be used on only one creature that must be touched but that creature gets a Forititude save to resist the spell. The curse can only be used on creatures that the caster has some sample from (hair, skin, etc) and a single casting can affect a number of targets up the the casters level. If this version is cast, the targets are not allowed saving throws but SR can still protect them.</p><p></p><p>This spell can not be dispelled normally, although a remove curse cast by a caster of a level at least equal to yours can end its effect but only after the target's death. A wish or similar spell can remove the spell completely.</p><p></p><p>Material Components: The material component of the touch version of this spell is black onyx dust worth at least 100 gp which must be wiped on the target when the spell is cast. The curse version of the spell requires a tissue sample from each of the targets, 100 gp of onyx dust per target, and the skull of a skeleton animated by you.</p><p></p><p>Focus: for the curse you need a black diamond bowl worth at least 2,500 gp that has been soaked in blood for at least 1 month. The other materials are placed in the bowl for the casting of the spell. The bowl must be undisturbed for 1 week after it is used to cast this spell or the spell is undone.</p><p></p><p><span style="color: royalblue">I am thinking that maybe level 5 or 6 would be good for this. What do you think.</span> </p><p></p><p>Hope that helps you out.</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 148759, member: 1190"] Well, you've pretty much described your spell. Here are some stats. (btw, Animate Dead already wooks on one or more targets) [B]Rise Again[/B] Necromancy (Evil) Level: Sor/Wiz ?, Cl ? (depends on other things) Components: V, S, M, (F) (DF) Casting Time: 1 action or 10 minutes Range: touch or special Targets: one creature touched or one creature per level Duration: instantaneous Saving Throw: Fortitude negates or none Spell Resistance: Yes [COLOR=royalblue]I figure that the spell could have two forms: the quick one and the more ghastly one. The quick one requires an incantation and touch but it is not really designed for combat (instant duration...touch range). The other form is designed as something akin to a curse.[/COLOR] You can make subjects doomed to rise as skeletons or zombies (your choice) 10 minutes after they die. If the bodies are completely destroyed by the death or in the minutes immediately after, the spell has no effect. In addition, raising or resurrecting the corpse before this spell is triggered does not invalidate the spell, it simply pushes its function back. There are two versions of this spell: the touch and the curse. The touch can be used on only one creature that must be touched but that creature gets a Forititude save to resist the spell. The curse can only be used on creatures that the caster has some sample from (hair, skin, etc) and a single casting can affect a number of targets up the the casters level. If this version is cast, the targets are not allowed saving throws but SR can still protect them. This spell can not be dispelled normally, although a remove curse cast by a caster of a level at least equal to yours can end its effect but only after the target's death. A wish or similar spell can remove the spell completely. Material Components: The material component of the touch version of this spell is black onyx dust worth at least 100 gp which must be wiped on the target when the spell is cast. The curse version of the spell requires a tissue sample from each of the targets, 100 gp of onyx dust per target, and the skull of a skeleton animated by you. Focus: for the curse you need a black diamond bowl worth at least 2,500 gp that has been soaked in blood for at least 1 month. The other materials are placed in the bowl for the casting of the spell. The bowl must be undisturbed for 1 week after it is used to cast this spell or the spell is undone. [COLOR=royalblue]I am thinking that maybe level 5 or 6 would be good for this. What do you think.[/COLOR] Hope that helps you out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spell: Animate Dead Upon Death
Top