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Spell Balance Question for Sublime Revelry
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<blockquote data-quote="UltimaGabe" data-source="post: 2453631" data-attributes="member: 16019"><p>The first problem, in my opinion, is the fact that you've got 8 characters, all at least 18th level. If there's at least two Clerics in the group (and I dare to wonder if there's even two Arcane spellcasters) then very little should be a challenge for your group, broken 9th level spell or not. The second, of course, is the challenges on your party. No single monster is going to be a challenge for eight opponents anywhere near its CR (that is, unless it's a CR 30something, a group of 8 PCs shouldn't have any trouble with it whatsoever). Not only that, but since when is an army of 9th-level characters a challenge for a character with 9th-level spells, let alone an entire group of 9th-level spells? And the third thing is that you're making way too big of a deal. If the party has to spend at least one 9th level spell before EVERY ENCOUNTER, then the only thing they're doing is using up their resources. How many encounters do you throw at them a day? Do you let them rest after every one? If that's the case, no wonder they have no qualms about using near-epic buffs before every battle! I mean, it sounds like a good spell, but how is it broken if it uses up a huge amount of resources for a single battle?</p><p></p><p>It sounds to me like you're making an Lich's crypt out of a Zombie horde (or, to use the vernacular, a mountain out of a molehill). It doesn't sound at all like the spell has any problem with it- it sounds like you're not sending the challenges you should be for a party of that size and that level, you're giving them too many opportunities to replenish resources, and you're not noticing how little of an effect the spell's actually having. Don't be surprised if they do things that surprise you- they're 8 18th+ level characters. If I was throwing around 9th-level spells, you'd have a lot more to worry about that reducing damage, trust me.</p></blockquote><p></p>
[QUOTE="UltimaGabe, post: 2453631, member: 16019"] The first problem, in my opinion, is the fact that you've got 8 characters, all at least 18th level. If there's at least two Clerics in the group (and I dare to wonder if there's even two Arcane spellcasters) then very little should be a challenge for your group, broken 9th level spell or not. The second, of course, is the challenges on your party. No single monster is going to be a challenge for eight opponents anywhere near its CR (that is, unless it's a CR 30something, a group of 8 PCs shouldn't have any trouble with it whatsoever). Not only that, but since when is an army of 9th-level characters a challenge for a character with 9th-level spells, let alone an entire group of 9th-level spells? And the third thing is that you're making way too big of a deal. If the party has to spend at least one 9th level spell before EVERY ENCOUNTER, then the only thing they're doing is using up their resources. How many encounters do you throw at them a day? Do you let them rest after every one? If that's the case, no wonder they have no qualms about using near-epic buffs before every battle! I mean, it sounds like a good spell, but how is it broken if it uses up a huge amount of resources for a single battle? It sounds to me like you're making an Lich's crypt out of a Zombie horde (or, to use the vernacular, a mountain out of a molehill). It doesn't sound at all like the spell has any problem with it- it sounds like you're not sending the challenges you should be for a party of that size and that level, you're giving them too many opportunities to replenish resources, and you're not noticing how little of an effect the spell's actually having. Don't be surprised if they do things that surprise you- they're 8 18th+ level characters. If I was throwing around 9th-level spells, you'd have a lot more to worry about that reducing damage, trust me. [/QUOTE]
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