Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spell Balance Question for Sublime Revelry
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aluvial" data-source="post: 2453921" data-attributes="member: 6862"><p>Thanks for all of the comments. Playing a bunch of high level characters is a problem. Let me explain the current encounter some. They are facing off against around 105 9th level barbarians and their leaders. Thre are 12 clerics of 10th level, one high level druid, and a tough, BBG around CR22. Some of the barbarians have flying mounts (chimeras) and there are four giant monks of 6th level. The group is assaulting a hill top where the bad guys are camped. I thought that this would be a tough fight, but in 8 rounds, they've decimated the barbarians and the bulk of the captains, taken out all four monks, and ruduced the bulk of the chimera riders and the clerics to ash. At the end of their surprise and squad tactics, the leaders took flight to fight another day.</p><p> </p><p>As for the dragon, I'd love to talk about it. It took me four hours to design with the help of the Draconomicon, Epic, and the MM (3.5). I used a computer (E-tools) for the initial design. Once I loaded the dragon with a host of great sorcerer and cleric spells, I gave the dragon surprise, with 5 rounds of prep spells, including a Time Stop for an additional three rounds of prep. The Dragon's Lair was underground, but large enough for the dragon to Wingover for another Flyby Attack or breath weapon routine. SR was high, abilities were high, I even assumed that once the dragon had adopted a high enough INT, and enough 9th level spells, it cast repeated wishes on itself to boost its stats by +4; all of the ability scores. The first attack was from invisability and hit the group with a Maximized Breath Weapon. WHAM! Killed the Wizard. Singed some, others evaded. Then I flew into a perch high above to cast spells and wait for the breath weapon to return. The group was grounded due to Dragon Lair Protections of some such nonsense. Essentially no fly or levitation. So how did they do it. The dimension doored, they teleported, they even managed to stun the dragon for a round to allow the fighters a shot at him. I thought I had it in the bag with all the prep, and yes, I was looking to end the campaign right then and there. They beat it! It was tight, but they pulled it out. Anyhow, I can take critizism, lay it on me! In both cases, the group is just able to assorb to much HP with the spell. I could see it effecting less, but since I have eight, it just does too much help, at the end of the first 7 rounds of combat, the group in the barbarian camp raid have taken in most cases, less than 10% of their total HP. Toss in the fact that the cleric can cast a Mass Heal, twice, and that's 250 HP X 8 PCs X two spells; it's a lot to overcome. </p><p> </p><p>My thought now is to invent the counter spell and ask if it is balanced. How about a 9th level cleric spell that allowed all of your comrades to add 50% to all of their damage? Does that sound broken?</p><p> </p><p>Aluvial</p></blockquote><p></p>
[QUOTE="Aluvial, post: 2453921, member: 6862"] Thanks for all of the comments. Playing a bunch of high level characters is a problem. Let me explain the current encounter some. They are facing off against around 105 9th level barbarians and their leaders. Thre are 12 clerics of 10th level, one high level druid, and a tough, BBG around CR22. Some of the barbarians have flying mounts (chimeras) and there are four giant monks of 6th level. The group is assaulting a hill top where the bad guys are camped. I thought that this would be a tough fight, but in 8 rounds, they've decimated the barbarians and the bulk of the captains, taken out all four monks, and ruduced the bulk of the chimera riders and the clerics to ash. At the end of their surprise and squad tactics, the leaders took flight to fight another day. As for the dragon, I'd love to talk about it. It took me four hours to design with the help of the Draconomicon, Epic, and the MM (3.5). I used a computer (E-tools) for the initial design. Once I loaded the dragon with a host of great sorcerer and cleric spells, I gave the dragon surprise, with 5 rounds of prep spells, including a Time Stop for an additional three rounds of prep. The Dragon's Lair was underground, but large enough for the dragon to Wingover for another Flyby Attack or breath weapon routine. SR was high, abilities were high, I even assumed that once the dragon had adopted a high enough INT, and enough 9th level spells, it cast repeated wishes on itself to boost its stats by +4; all of the ability scores. The first attack was from invisability and hit the group with a Maximized Breath Weapon. WHAM! Killed the Wizard. Singed some, others evaded. Then I flew into a perch high above to cast spells and wait for the breath weapon to return. The group was grounded due to Dragon Lair Protections of some such nonsense. Essentially no fly or levitation. So how did they do it. The dimension doored, they teleported, they even managed to stun the dragon for a round to allow the fighters a shot at him. I thought I had it in the bag with all the prep, and yes, I was looking to end the campaign right then and there. They beat it! It was tight, but they pulled it out. Anyhow, I can take critizism, lay it on me! In both cases, the group is just able to assorb to much HP with the spell. I could see it effecting less, but since I have eight, it just does too much help, at the end of the first 7 rounds of combat, the group in the barbarian camp raid have taken in most cases, less than 10% of their total HP. Toss in the fact that the cleric can cast a Mass Heal, twice, and that's 250 HP X 8 PCs X two spells; it's a lot to overcome. My thought now is to invent the counter spell and ask if it is balanced. How about a 9th level cleric spell that allowed all of your comrades to add 50% to all of their damage? Does that sound broken? Aluvial [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spell Balance Question for Sublime Revelry
Top