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General Tabletop Discussion
*Pathfinder & Starfinder
Spell balance question: Lethal vs. non-lethal
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<blockquote data-quote="Empirate" data-source="post: 5886389" data-attributes="member: 78958"><p>I'd say fire and nonlethal are about comparable damage types in usefulness: lots of stuff is resistant/immune to fire, but quite a few creatures take additional damage from it, as well, or have their regeneration overcome by fire or something. And you can still go the "if in doubt, set something on fire" route with a Fireball, so there's a certain utility built into the spell. Nonlethal damage has lots of immune creatures to face, as well (Undead, Constructs...), doesn't do additional damage to anything, but has the utility aspect of leaving the targets alive.</p><p></p><p>I once included a tag team of bounty hunters in my game as NPCs. The PCs were wanted for various crimes, so the two NPCs set to work with nonlethal damage only. When one of the PCs had to face an equal-level Paladin with a Merciful sword and took nonlethal damage for the first time, the player was much more worried than if he'd taken lethal damage instead! Then, the invisible witch with Nonlethal Substitution cast two sets of nonlethal Ball Lightning (3.0 Haste...) to add to the fun. Capture ensued quickly after that.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5886389, member: 78958"] I'd say fire and nonlethal are about comparable damage types in usefulness: lots of stuff is resistant/immune to fire, but quite a few creatures take additional damage from it, as well, or have their regeneration overcome by fire or something. And you can still go the "if in doubt, set something on fire" route with a Fireball, so there's a certain utility built into the spell. Nonlethal damage has lots of immune creatures to face, as well (Undead, Constructs...), doesn't do additional damage to anything, but has the utility aspect of leaving the targets alive. I once included a tag team of bounty hunters in my game as NPCs. The PCs were wanted for various crimes, so the two NPCs set to work with nonlethal damage only. When one of the PCs had to face an equal-level Paladin with a Merciful sword and took nonlethal damage for the first time, the player was much more worried than if he'd taken lethal damage instead! Then, the invisible witch with Nonlethal Substitution cast two sets of nonlethal Ball Lightning (3.0 Haste...) to add to the fun. Capture ensued quickly after that. [/QUOTE]
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Spell balance question: Lethal vs. non-lethal
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