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Spell Batching the feat
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<blockquote data-quote="Magus_Jerel" data-source="post: 141459" data-attributes="member: 3940"><p>Options:</p><p></p><p></p><p><strong>contingency w haste</strong></p><p>well - at 6th level you have contingency - which might let you bring into effect a spell as a "free" action if you set it up right - with the provision that it is targeted on your person. Ie - the moment I say (insert funny word here) then this happens.</p><p></p><p>If that spell brought into effect is haste, that may solve your problem. First, you just got your two "fast defensive spells" - because you can get that haste working on round one essentially before your "turn" in addition to any other spell you might use. I would definitely say that the activation of the contingency is a free action as well.</p><p></p><p>At this level - the right two defensive spells and haste should be more than enough "defense" to have on your person at the start of battle.</p><p></p><p><strong>Permanency</strong></p><p>You might also consider using the permanency spell to bestow upon yourself protection from arrows. There is a feat in the PsiHb that is very comparable to mage armor on a permanent basis - you might consider asking your GM if you could use permanency on that spell as well.</p><p></p><p>However - one thing about permanency as worded in the PHB - your xp costing permanent spells can be dispelled. Persistent spell is good in that it lets the spell stick around for 1 day - but it is pointless once you get your levels "up there" enough. - at 24th+ caster level, you don't really use this feat... ok gotta shut My mouth there.</p><p></p><p>I personally house ruled that such a dispelling merely "turns off" the power for 1d4 rounds - just like that of a magic item. Mordenkainen's Disjunction however - still takes the wards out completely. There are also a couple of nifty spells that I wrote to aid such characters hit by dispel magic... but that is My game world. I don't know your GM. If you use the permanency stratagem - it just seems a cheesy way to "lose" the XP you have spent your time earning in adventures if and when your ward gets dispelled.</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 141459, member: 3940"] Options: [b]contingency w haste[/b] well - at 6th level you have contingency - which might let you bring into effect a spell as a "free" action if you set it up right - with the provision that it is targeted on your person. Ie - the moment I say (insert funny word here) then this happens. If that spell brought into effect is haste, that may solve your problem. First, you just got your two "fast defensive spells" - because you can get that haste working on round one essentially before your "turn" in addition to any other spell you might use. I would definitely say that the activation of the contingency is a free action as well. At this level - the right two defensive spells and haste should be more than enough "defense" to have on your person at the start of battle. [b]Permanency[/b] You might also consider using the permanency spell to bestow upon yourself protection from arrows. There is a feat in the PsiHb that is very comparable to mage armor on a permanent basis - you might consider asking your GM if you could use permanency on that spell as well. However - one thing about permanency as worded in the PHB - your xp costing permanent spells can be dispelled. Persistent spell is good in that it lets the spell stick around for 1 day - but it is pointless once you get your levels "up there" enough. - at 24th+ caster level, you don't really use this feat... ok gotta shut My mouth there. I personally house ruled that such a dispelling merely "turns off" the power for 1d4 rounds - just like that of a magic item. Mordenkainen's Disjunction however - still takes the wards out completely. There are also a couple of nifty spells that I wrote to aid such characters hit by dispel magic... but that is My game world. I don't know your GM. If you use the permanency stratagem - it just seems a cheesy way to "lose" the XP you have spent your time earning in adventures if and when your ward gets dispelled. [/QUOTE]
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