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<blockquote data-quote="Wyckedemus" data-source="post: 8782315" data-attributes="member: 1079"><p>I've been thinking of ways to encourage and reward spellbook use and spell acquisition. </p><p></p><p style="margin-left: 20px">1. Make it a mini-game/collection-achievement. Scribing more spells unlocks benefits. Scribing spells is a money sink, so it pays into your character's personal enhancement/development. This also makes spellbooks as a treasure more valuable/sought after. </p> <ol style="margin-left: 20px"> <li data-xf-list-type="ol">Perhaps telling other Wizards how many spells you've collected is a bit of a brag. "I am Wyckedemus, the Arcanawrath, Explorer of the Ninth Circle of Magic, Master of 667 Spell Levels. Are you looking for something rare to scribe? I have have an eclectic collection, including Animate Objects and Disintegration. Have anything I might find interesting?"</li> <li data-xf-list-type="ol">Maybe every 5 spell levels you scribe gives you a free spell level on your next spell scribed.</li> <li data-xf-list-type="ol">Maybe every 100 spell levels that you learn (and scribe) into your collection lets you learn a new cantrip on top of what normally get, or gives you some other benefit or increases your mastery of magic in some way.</li> </ol> <p style="margin-left: 20px">2. I like the idea of specializing in or personalizing spells. Let's say you can spend downtime (1 day per spell-level) and magical reagents (50g per spell-level) to engage in arcane spell scribing research for a spell you already own. This research lets you attempt to decipher hidden underpinnings of the spell in order to figure out how to tweak and specialize in/personalize it for you. At the end of the research you can roll an (Intelligence[Arcana] check vs. DC 15+spell level. If you fail, you can spend more time and money to try again If you succeed, you scribe a spell that has a permanent modification that works only for you. Perhaps pick one:</p> <ol style="margin-left: 20px"> <li data-xf-list-type="ol">Lets you spend inspiration to cast it as a bonus action. (I like the new use of inspiration to be honest).</li> <li data-xf-list-type="ol">Lets you spend inspiration to raise the Save DC by 1.</li> <li data-xf-list-type="ol">Enhance the range by 5 or 10 ft.</li> <li data-xf-list-type="ol">A ranged spell can be cast as a touch spell.</li> <li data-xf-list-type="ol">Change the energy type.</li> <li data-xf-list-type="ol">Turn a burst into a cone.</li> <li data-xf-list-type="ol">Add an energy type and split the damage types.</li> <li data-xf-list-type="ol">Talk to your DM ahead of time to see if they have any cool ideas</li> <li data-xf-list-type="ol">Offer your own cool idea, but respect the DMs final decision on what is allowable.</li> </ol><p>I think it would be cool if Wizards could craft <em>metamagic-like</em> enhancements to their spells as they are scribed rather than casting them on the fly like Sorcerer.</p></blockquote><p></p>
[QUOTE="Wyckedemus, post: 8782315, member: 1079"] I've been thinking of ways to encourage and reward spellbook use and spell acquisition. [INDENT]1. Make it a mini-game/collection-achievement. Scribing more spells unlocks benefits. Scribing spells is a money sink, so it pays into your character's personal enhancement/development. This also makes spellbooks as a treasure more valuable/sought after. [/INDENT] [INDENT][LIST=1] [*]Perhaps telling other Wizards how many spells you've collected is a bit of a brag. "I am Wyckedemus, the Arcanawrath, Explorer of the Ninth Circle of Magic, Master of 667 Spell Levels. Are you looking for something rare to scribe? I have have an eclectic collection, including Animate Objects and Disintegration. Have anything I might find interesting?" [*]Maybe every 5 spell levels you scribe gives you a free spell level on your next spell scribed. [*]Maybe every 100 spell levels that you learn (and scribe) into your collection lets you learn a new cantrip on top of what normally get, or gives you some other benefit or increases your mastery of magic in some way. [/LIST][/INDENT] [INDENT]2. I like the idea of specializing in or personalizing spells. Let's say you can spend downtime (1 day per spell-level) and magical reagents (50g per spell-level) to engage in arcane spell scribing research for a spell you already own. This research lets you attempt to decipher hidden underpinnings of the spell in order to figure out how to tweak and specialize in/personalize it for you. At the end of the research you can roll an (Intelligence[Arcana] check vs. DC 15+spell level. If you fail, you can spend more time and money to try again If you succeed, you scribe a spell that has a permanent modification that works only for you. Perhaps pick one:[/INDENT] [INDENT][LIST=1] [*]Lets you spend inspiration to cast it as a bonus action. (I like the new use of inspiration to be honest). [*]Lets you spend inspiration to raise the Save DC by 1. [*]Enhance the range by 5 or 10 ft. [*]A ranged spell can be cast as a touch spell. [*]Change the energy type. [*]Turn a burst into a cone. [*]Add an energy type and split the damage types. [*]Talk to your DM ahead of time to see if they have any cool ideas [*]Offer your own cool idea, but respect the DMs final decision on what is allowable. [/LIST][/INDENT] I think it would be cool if Wizards could craft [I]metamagic-like[/I] enhancements to their spells as they are scribed rather than casting them on the fly like Sorcerer. [/QUOTE]
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